Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Nat573

#1
There must be a compatibility issue here, but I have no idea how to read log jargon.
Here are all my loaded mods:
https://pastebin.com/3wsKQDd3

I can post the rest of the log later if needed, but it's really long.
#2
Yeah, it seems the Argonians mod is a rare exception to the "so long as it's patched it will work" rule. The mod author seems to have abandoned it and there isn't much info on how to patch it for use with this mod.
#3
Quote from: VeeCee on November 25, 2018, 12:18:41 AM
My patch was a while ago, and I haven't updated it... I really don't use aliens anymore. But, since you've summoned me...

...

This *should* work. It is, however, completely untested. I also didn't add the items from the "disabled" recipes. Basically, I cut out all the old recipes, and added in the new ones.

Hope this helps.

I don't believe it did, sadly. Thanks for the help, though. I'll try and mess around with the code and see what it wants from me. If I come across anything I'll make sure to post it on here.
#4
I'm trying to patch this mod to work with the Argonians of Blackmarsh mod.
I used both Mehni and VeeCee's patches found on pages 37 and 38, but the log keeps complaining about the latter.
Here's what I have in my "Patches" folder:

<?xml version="1.0" encoding="utf-8"?>
<Patch>
   <Operation Class="PatchOperationAdd">
      <xpath>Defs/AlienRace.ThingDef_AlienRace[defName = "Alien_Argonian"]/recipes</xpath>
      <value>
      <li>InstallWoodenFoot</li>
      <li>InstallSimpleProstheticHand</li>
      <li>InstallSimpleProstheticFoot</li>
      <li>InstallArtificialNose</li>
      <li>InstallArtificialPelvis</li>
      <li>InstallNeurostimulator</li>
      <li>InstallSyntheticLung</li>
      <li>InstallSyntheticStomach</li>
      <li>InstallSyntheticLiver</li>
      <li>InstallSyntheticKidney</li>
      <li>InstallSyntheticHeart</li>
      <li>InstallNaturalArm</li>
      <li>InstallNaturalLeg</li>
      <li>InstallNaturalStomach</li>
      <li>InstallPowerArm</li>
      <li>InstallBionicHand</li>
      <li>InstallBionicFoot</li>
      <li>InstallBionicEar</li>
      <li>InstallBionicJaw</li>
      <li>InstallBionicSpine</li>
      <li>RepairClavicle</li>
      <li>RepairSternum</li>
      <li>RepairFirstRib</li>
      <li>RepairSecondRib</li>
      <li>RepairThirdRib</li>
      <li>RepairFourthRib</li>
      <li>RepairFifthRib</li>
      <li>RepairSixthRib</li>
      <li>RepairSeventhRib</li>
      <li>RepairEighthRib</li>
      <li>RepairNinthRib</li>
      <li>RepairTenthRib</li>
      <li>RepairEleventhRib</li>
      <li>RepairTwelfthRib</li>
      <li>InstallAdvancedPowerArm</li>
      <li>InstallAdvancedBionicArm</li>
      <li>InstallAdvancedBionicLeg</li>
      <li>InstallAdvancedBionicHand</li>
      <li>InstallAdvancedBionicFoot</li>
      <li>InstallAdvancedBionicEye</li>
      <li>InstallAdvancedBionicEar</li>
      <li>InstallAdvancedBionicSpine</li>
      <li>InstallExoskeletonSuit</li>
      <li>CureInjuryBurn</li>
      <li>CureInjuryCrack</li>
      <li>CureInjuryCut</li>
      <li>CureInjurySurgicalCut</li>
      <li>CureInjuryScratch</li>
      <li>CureInjuryBite</li>
      <li>CureInjuryStab</li>
      <li>CureInjuryGunshot</li>
      <li>CureInjuryShredded</li>
      <li>CureInjuryBruise</li>
      <li>CureInjuryFrostbite</li>
      </value>
   </Operation>
</Patch>


Is this alright? Mehni's patch didn't I just want my argonian character to have a badass exoskeleton.
#5
Releases / Re: [1.0] Prepare Landing (v0.9.2)
November 24, 2018, 06:17:37 PM
It would be fantastic if we had the ability to select multiple tiles or entire areas for editing using GodMode. Individual tile editing is too tedious.