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Messages - Kolljak

#196
Our awsome guy Berengar has wipped up some early images of clothing in the stone age let us take a peak.



Early Hide Skirt



Shoulder Armour
#197
Epyk which mod is it that brings the Trade Groups to your place.
#198
Same was wondering that too.
#199
Ideas / Re: Steel is acting not as steel at all.
January 26, 2015, 08:15:10 AM
Steel is formed when Coal and Iron are under Large Amounts of Heat that are not able to be reproduced in nature other then volcano's and foundries [and medieval late forges]. and infused with a few other oxidizers and neutralizers.
#200
hmm i think its about time to commission EdB to make a Interface for food consumption permissions XD i made a workaround i just made a faraway freezer down my village's road hold the flower.
#201
I ran into a slave ship called Hyper Lubricants .... poor guys.
#202
after seeing your mod i can think of the many reasons as to why you want this :D i know its similar to the Depressive and Sanguine only triggered by an event such as sowing .... there is someone who has a mod i think its in one of the food mods Where a person is happy for eating a certain food and it uses the same code as that only wired to eating a specific item. could you not rework that to your needs.
#203
Help / Re: Mod Request : Resource
January 26, 2015, 12:04:07 AM
Most of the copper my ive seen is green but turns orange as it becomes exposed and Oxidizes. hmm.
but anywho more or less this was a mod idea to aid ALL tech tree modders who need resources for their game. doesnt need to be perfect. just ment for it to allow them to quickly access a repository of free mineral images. OUR mod is making our own from assets of BLACKJACK from IndustrialRim.
#204
Leme make sure i got your statement right you are talking about an Actual "Raised" object that allows for firing over walls right. "correct me if im wrong".

At the moment their is no way to do a raise tile other then optical illusions which we are going to experiment with "ramparts" which are going to be half walls with transparent tops to "APPEAR" to be raised ground. but idk how it will look but... enough veering from the target comment, Its impossible to make a raised structure atm so having an arrow turrets and embrasures are the only way we are going to make our own embrassures tho.. for the castle age and bunkers for modern age too.
#205
Winter is there anyway you can make flour inedable. my colonists eat the flour before it can be turned into bread.
#206
good thinking ill go give him a poke.
#207
EdB do you think there is a way you could add a Food type Filter onto this interface... im using a food mod and my freaking colonists are eating all the flour before it can be made into bread.
#208
Ideas / Weapon Parts
January 25, 2015, 11:53:05 AM
I would like to see weapons have class"bodyparts" more or less parts of the gun such as handle barrel and stuff that can become damaged in a firefight you could break guns down to repair others or they could be destroyed all together.

also add Maintenance Table for... well self explanatory.




Also on  a side note i had an idea for a new critter [adds unhappyness] [only in unclean area's] Cockroaches have like 5 or six spawn per unclean area.
#209
Help / Re: Mod Request : Resource
January 25, 2015, 11:41:36 AM
Thats how real copper works so minable copper is green in apearance but raw and refined is orange.
#210
Help / Re: Project Eons Looking for C# Coder
January 25, 2015, 11:40:54 AM
Its a ... well the discription is pretty long the info is on the image below my name if you click it. but what we actualy need now is a XML coder to help us when he has spare time atm we are in Phase 1 : collect LOTS of images that we need to make Temp images for the tech tree. just so we get them all nice and ready.