I figured I'd create a thread listing how many changes (or lack thereof) we'll have to make to mods to make them compatible with the current test build of Alpha 9.
The below is what I noticed when seeing what changes I'd have to make to make my AnimalHideWorking mod compatible.
The below is what I noticed when seeing what changes I'd have to make to make my AnimalHideWorking mod compatible.
RecipeDefs Current | RecipeDefs New | Notes |
[skillGains] [Artistic]40[/Artistic] [/skillGains] | [workSkill]Artistic[/workSkill] | Why can't we set how much skill is gained anymore? |
ResourcesCurrent | ResourcesNew | Notes |
[tradersCarry]false[/tradersCarry] | [tradersEverCarry]false[/tradersEverCarry] | |
[tradeTags] [li ]Exotic[/li ] [/tradeTags] | Controlled in the TraderKinds.xml file with tags like this: [li Class="StockGenerator_Tag"] [tradeTag]Exotic[/tradeTag] |