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Messages - ItchyFlea

#31
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2874 Thank-you for reporting this.
#32
Quote from: drakemasta on December 18, 2016, 07:54:29 AM
any chance of seeing this on steam?
If/When I either abandon the mod or update it myself to A15, yes.
However there is no difference between this mod being on here or on Steam. I don't really have the time to update my mods with new features, etc, anymore. So the automatic updating feature given by Steam Workshop really isn't going to help much.
Plus, with it being on here rather than Steam you don't have to worry about an update to the mod breaking things in your saves. :)
#33
Bugs / Re: Game not starting on OSX Sierra 10.12.1
November 21, 2016, 12:51:30 AM
Issue resolved. Thankyou nccvoyager for posting the solution.
#34
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2739 Thank-you for reporting this.
#35
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2738 Thank-you for reporting this.
#36
Not a bug.
#37
Bugs / Re: the "cancel" order also removes "plan" marks
November 21, 2016, 12:20:55 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2736 Thank-you for reporting this.
#38
Bugs / Re: Game doesn't open on primary screen
November 21, 2016, 12:17:59 AM
No reply for several days after suggested fix posted. Issue assumed resolved. If the issue is not resolved, please create a new thread.
#39
Unable to reproduce without log. Please create a new thread and include the logfile.
#40
Bugs / Re: Colonists don't defend themselves
November 21, 2016, 12:15:07 AM
Not a bug.
#41
Bugs / Re: Problem with mortar loading
November 21, 2016, 12:13:20 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2735 Thank-you for reporting this.
#42
Outdated / Re: [A15] Right Tool For The Job v1.16
October 30, 2016, 12:04:13 AM
It's how I implemented the toolbelts. Colonists wear them on their hands. I did it that way so that a colonist should still wear shirts and armour.
I don't know when (or if) I'll fix this, since I want colonists to continue to be able to wear the other things as well as the belt, and there just isn't really anywhere else I can place the belt.

Perhaps you could consider it a tradeoff. Bionic arms or toolbelt, not both. :)
#43
Outdated / Re: [A15] [MODLIST] ItchyFlea's Small Mods
October 27, 2016, 02:31:09 PM
Quote from: 14m1337 on October 27, 2016, 12:19:54 AM
Hi Itchy, there seems to be an accidental sprite swap in your target practise mod. the "right" and "left" sides are exchanged at the first 90 degree left-turn. see the attached picture for more explanation.
Unfortunately this is an issue with how the game rotates textures, unless Tynan changes how the game rotates textures, this will never be fixed.
#45
This kind of issue (construction/deconstruction done in the wrong order) has been fixed for the next version of the game.