Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2697 Thank-you for reporting this.
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#47
Bugs / Re: [A15] Neolithic Traders Sell High Tech Weapons and Personal Shields
October 26, 2016, 04:29:55 AM
I'll mention this to Tynan but I can see how it could possibly be intended behaviour.
There are several groups of people on the planet. It is possible that the tribals somehow managed to trade for the high-tech weapons and armour with one of the more developed groups of people and just decided to bring that stuff along to trade with you.
There are several groups of people on the planet. It is possible that the tribals somehow managed to trade for the high-tech weapons and armour with one of the more developed groups of people and just decided to bring that stuff along to trade with you.
#48
Bugs / Re: [A15 Bug or feature?] Colonists roof newly revealed areas inside mountains
October 26, 2016, 04:19:57 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2696 Thank-you for reporting this.
#49
Bugs / Re: Unfinished item definition exlcudes special cases
October 26, 2016, 04:00:18 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2695 Thank-you for reporting this.
#50
Bugs / Re: Door Exploit (Alpha 15)
October 26, 2016, 03:50:53 AM
Thankyou. I've added this as a note to the bug report on Mantis.
#51
Outdated / Re: [Unoffical A15] Extended Woodworking v1.19c
October 20, 2016, 10:55:03 PMQuote from: mabor0shi on October 12, 2016, 10:33:37 PMI'm glad to see my mod inspired you to make one.
Anyway, I looked at the xml and it inspired me to make my first mod! So things worked out for the best. in the OP of my thread I gave EW credit and put a link to EW and I didn't touch wood, cuz I fear retaliation if I step on Itchy's turf.
I think you should add coloured wood to your mod. You've got more colours than I do and your mod is just a colour mod if I read the thread right. Mine changes much more than just the colour of wood and players may want coloured wood without the extras I add.
Just make sure you don't use the same defnames I use for coloured wood, otherwise our two mods would conflict with each other.
#52
Bugs / Re: [0.15.1284] Animals won't eat modded grass
October 14, 2016, 01:18:15 AM
Unable to reproduce. Modded grass is eaten by animals.
I have attached the testmod I made to test this bug. It makes grass emit seeds and grow about 3x faster than usual. It can also be grown in growing zones.
Can you please give us the mod you made? There might still be a bug with the game that I didn't encounter when testing this that should be fixed.
[attachment deleted by admin - too old]
I have attached the testmod I made to test this bug. It makes grass emit seeds and grow about 3x faster than usual. It can also be grown in growing zones.
Can you please give us the mod you made? There might still be a bug with the game that I didn't encounter when testing this that should be fixed.
[attachment deleted by admin - too old]
#53
Bugs / Re: Colonist with doctoring disabled due to backstory crafts medicine.
October 14, 2016, 01:02:52 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2691 Thank-you for reporting this.
#54
Bugs / Re: [A15c] Bug - Class="CompProperties_HeatPusher"
October 14, 2016, 12:46:29 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2690 Thank-you for reporting this.
#55
Bugs / Re: Linux version crashes when trying to render worldmap
October 14, 2016, 12:30:03 AM
This issue is caused when using incorrect drivers for your graphics card. This issue should be fixed if you use the correct drivers for your card.
#56
Bugs / Re: [A15C] - Minor - Drug Binge Causes Malari-block Consumption
October 14, 2016, 12:23:24 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2689 Thank-you for reporting this.
#57
Bugs / Re: [A15] Can't Release Imprisoned Colonist
October 09, 2016, 02:05:27 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2688 Thank-you for reporting this.
#58
Bugs / Re: Traders should respect techLevel to a maximum of the Spacer level
October 09, 2016, 01:46:02 AM
This isn't a bug I'm afraid.
The techLevel tag is not meant to be used to restrict weapons with traders.
The techLevel tag is not meant to be used to restrict weapons with traders.
#59
Bugs / Re: GetInspectString exception on pawns in ship cryptosleepcasket
October 09, 2016, 01:33:07 AM
Bug confirmed. I have listed it on Mantis here: https://ludeon.com/mantis/view.php?id=2687 Thank-you for reporting this.
#60
Bugs / Re: Colonists with a bionic eye remain incapacitated after surgery.
October 09, 2016, 01:25:33 AMQuote from: Apophis on September 19, 2016, 07:52:24 AMThank you for the saves.
-snip-
Unfortunately I'm still not able to trigger the bug, even with the saves. Both Doug and No-One get up when they're supposed to on my end, even though they didn't for you as shown in the saves.
I'm thinking this isn't caused exclusively by the game, but in combination with some outside factor that those who experience this bug have in common.
To those experiencing this bug, can you all please answer the below questions:
Operating System Version and Type. (IE: Windows 7 32bit, Windows 8 64bit, Linux Mint, etc)
Antivirus Software Version and Type. (IE: AVG Free, Norton Internet Security, Windows Defender, etc)
Are you playing the Steam version or the DRM-Free version. If DRM-Free, where did you download it. (This includes if you pirated the game.)
Any other information about your computer that may or may not help. The more info I have the more likely I can reproduce the bug and get Tynan to find and fix the cause so this no longer occurs.
If you don't want to post that information publicly, please PM it to me.