I just read this quote from Tynan in the kickstarter comments.
I'm just curious what people think about this general direction with regards to combat. I haven't played the game yet so I'm actually not sure what would feel right to me. I guess I just read so many topics that talk about increasing the complexity of combat that I was forming an image in my head that involved more direct tactical control. But those are just user suggestions, of course, and don't necessarily reflect where Tynan is actually going with the game.
Thoughts?
QuoteCurrently battles are kind of micromanagey; I'm considering ways to make them less directly controlled.
I'm just curious what people think about this general direction with regards to combat. I haven't played the game yet so I'm actually not sure what would feel right to me. I guess I just read so many topics that talk about increasing the complexity of combat that I was forming an image in my head that involved more direct tactical control. But those are just user suggestions, of course, and don't necessarily reflect where Tynan is actually going with the game.
Thoughts?