Spike, I don't worry about the design getting into a mindset of 'defeating' the player. But stuff like the waffle defense needs to go. It certainly doesn't contribute to immersion and really does turn the game into tower defense.
Tynan, I certainly trust that you have some tricks up your sleeve, and I can think of a few ways to defeat the waffle defense myself. But I honestly don't know how anyone can make the AI capable of matching a creative player in general. I say that not as a lack of confidence in you, but because I've not experienced truly competitive AI before, and I'm talking AAA games with money to throw at the problem. And this world is more modifiable than most other games out there which means the enemy AI has more dynamic information to deal with.
The only way that I can see it being a challenge is if they refuse to charge in. So I'm going to hop on board with GC13 and say that raiders really need to be more risk averse. If they come up to your base, and theres no way in but through a clear trap. They should just sit and wait. With no time limit. Force the player to come to them. Really, a group of raiders with a couple of RPG's would mess things up real quick. But that might seem unbalanced. Nothing particularly clever about the enemy having a bazooka.
Tynan, I certainly trust that you have some tricks up your sleeve, and I can think of a few ways to defeat the waffle defense myself. But I honestly don't know how anyone can make the AI capable of matching a creative player in general. I say that not as a lack of confidence in you, but because I've not experienced truly competitive AI before, and I'm talking AAA games with money to throw at the problem. And this world is more modifiable than most other games out there which means the enemy AI has more dynamic information to deal with.
The only way that I can see it being a challenge is if they refuse to charge in. So I'm going to hop on board with GC13 and say that raiders really need to be more risk averse. If they come up to your base, and theres no way in but through a clear trap. They should just sit and wait. With no time limit. Force the player to come to them. Really, a group of raiders with a couple of RPG's would mess things up real quick. But that might seem unbalanced. Nothing particularly clever about the enemy having a bazooka.