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Messages - Vehicular_Zombicide

#31
Quote from: Canute on July 08, 2019, 04:16:31 AM
Vehicular_Zombicide,
try to download and use the latest version from releases 0.3.0 !

The latest version (v0.3.12) is the latest version, and that's the one with the issues. I tried v0.3.0, but that has issues of its own- such as an incompatibility with More Faction Interaction that causes the game to freeze, stop responding, and crash unrecoverably consistently within the first year of gameplay.
#32
Help / Re: Game stops responding after one year
July 17, 2019, 09:49:58 AM
That must be it- I recently installed Rimcities, used the GitHub version of both mods, and used an outdated version of Rimcities due to a bug in the newest version of that mod. I'll try to update both of those and report back.
#33
Help / Re: Game stops responding after one year
July 16, 2019, 08:51:20 PM
Quote from: LWM

At least it's a persistent problem you can reproduce?

--LWM

Yeah, but it takes about four hours of gameplay before that problem occurs. That means I'm looking at at least a months worth of debugging attempts with a binary search.
#34
Help / Re: Game stops responding after one year
July 15, 2019, 09:52:53 PM
What am I doing wrong here? Whenever I try to run RWMS I get the following error:

** RWMS 0.94.7 by shakeyourbunny ***************************************************************************************
bugs: https://github.com/shakeyourbunny/RWMS/issues
database updates: visit https://github.com/shakeyourbunny/RWMSDB/issues

loading database.

Database (v4, date: Sun Jul 14 17:31:36 2019) successfully loaded.
2879 known mods, 107 contributors.
Top contributors: shakeyourbunny (697), randomnone (205), Black Goat (159), pigand (125), czarneski77 (120),

Loading and parsing ModsConfig.xml
*** fatal error: could not find ModsConfig.xml; detected: 'C:\Users\James\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves/ModsConfig.xml'

Press ENTER to terminate the program.


I've attached the RWMS config file if that helps. Also, I just updated More Faction Interaction a few days ago, since I thought that perhaps an out of date version was the culprit- but it did not help.

[attachment deleted due to age]
#35
I have the DRM free version of Rimworld, so I don't have any Steam directories to write to. When I tried using the standalone Windows version to sort, it wouldn't get past the configuration page, throwing the following error instead:

** RWMS 0.94.7 by shakeyourbunny ***************************************************************************************
bugs: https://github.com/shakeyourbunny/RWMS/issues
database updates: visit https://github.com/shakeyourbunny/RWMSDB/issues

loading database.

Database (v4, date: Sun Jul 14 17:31:36 2019) successfully loaded.
2879 known mods, 107 contributors.
Top contributors: shakeyourbunny (697), randomnone (205), Black Goat (159), pigand (125), czarneski77 (120),

Loading and parsing ModsConfig.xml
*** fatal error: could not find ModsConfig.xml; detected: 'C:\Users\James\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves/ModsConfig.xml'

Press ENTER to terminate the program.


Attached is the config file for RWMS. Any idea what I'm doing wrong?

[attachment deleted due to age]
#36
Help / Re: Game stops responding after one year
July 15, 2019, 02:27:38 PM
Quote from: Canute on July 15, 2019, 04:18:30 AM
Hi,
some logfiles would be more helpful then just the modlist.
Since you use hugslib, the green "Share logs" button or CTRL-F12 at the logwindow.
And the original logfile, after Rimworld don't respond anymore (for windows the output_log.txt at the _data folder at your rimworld installation).

Okay, I started yet another game and it stopped working when I tried to initiate a raid with points via the dev menu. Oddly enough, the last entry in the output log references the Bumper Crop event from More Faction Interaction- a mod which I've never had issues with before, and I already reinstalled once. Granted, I have reordered my mod list since then to fix a separate bug, in accordance with the Rim of Magic guide for load order.

Attached is the output log. I had to compress it as it was too large to attach normally, at roughly 2400 kb. I've also attached the link from the log I uploaded prior to the freeze via Hugslib down below.

https://git.io/fjX96

[attachment deleted due to age]
#37
Help / Game stops responding after one year
July 15, 2019, 02:36:04 AM
I've tried multiple new saves, but for some reason Rimworld always freezes after the first few quandums and stops responding, necessitating the shutdown of the program. Reloading the save does not help, either- it still freezes around roughly the same time.

Judging by multiple new games, it usually freezes around Quandums 2- 5. When this happens, windows throws the "program not responding" message, which appears to last indefinitely- I lost patience and closed Rimworld after 30 minutes for the longest one I tried to out wait. I'm not sure what could be causing this, and with this error only appearing after several hours of gameplay on a new game a binary mod search would take literal days to carry out. Does anyone know what the issue might be? Attached is my mod load order.

[attachment deleted due to age]
#38
Releases / Re: [1.0] Rim of Madness - Bones V2.0
July 14, 2019, 04:27:49 PM
Is it possible to add a feature where butchering humanlike gives a special type of bone known as "humanlike bone" instead of regular bone? It could have all the functionality of regular bone, just with a reduction in beauty for anything made out of it since human bone furniture is horrifying.

Just a separate idea that could be incorporated into the first one, a skull trophy could be made too- it would either be a special type of statue requiring bone or humanlike bone, or perhaps it could be an item like the books in Rimwriter with the skull trophies going into a special skull shelf (like the book shelf). It would be an interesting way to take more macabre trophies.
#39
I seem to be having an odd problem with your "More Faction Interaction" mod. It all seems to work just fine, right up until about midway through the first year in game- then the game freezes and stops responding, forcing the shutdown of the program. This has occurred on multiple new games despite repeated attempts to reload each save- no matter what, this always happens around the same time.

According to the output log, the last thing it tried to do was start the "bumper crop" event before crashing. I've tried reinstalling More Faction Interaction and moving it to the top of the load order, but to no avail. Here's the error message in the output log.

System.NullReferenceException: Object reference not set to an instance of an object
  at MoreFactionInteraction.World_Incidents.IncidentWorker_BumperCrop+<>c__DisplayClass7_0.<RandomNearbyGrowerSettlement>b__0 (RimWorld.Planet.Settlement settlement) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.Planet.Settlement].MoveNext () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[RimWorld.Planet.Settlement].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[RimWorld.Planet.Settlement]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.ToList[Settlement] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at Verse.GenCollection.TryRandomElement[Settlement] (IEnumerable`1 source, RimWorld.Planet.Settlement& result) [0x00000] in <filename unknown>:0
  at Verse.GenCollection.RandomElementWithFallback[Settlement] (IEnumerable`1 source, RimWorld.Planet.Settlement fallback) [0x00000] in <filename unknown>:0
  at MoreFactionInteraction.World_Incidents.IncidentWorker_BumperCrop.RandomNearbyGrowerSettlement (Int32 originTile) [0x00000] in <filename unknown>:0
  at MoreFactionInteraction.World_Incidents.IncidentWorker_BumperCrop.TryGetRandomAvailableTargetMap (Verse.Map& map) [0x00000] in <filename unknown>:0
  at MoreFactionInteraction.World_Incidents.IncidentWorker_BumperCrop.CanFireNowSub (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker.CanFireNow (RimWorld.IncidentParms parms, Boolean forced) [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)



And my mod list load order is attached below. The following mods were added most recently, around the same time as this error started happening;

- War Crimes Expanded
- Razor Wire (With Damage)
- Gems
-More Sculptures
-Fences and Floors

Any help would be greatly appreciated, as this is a literal game breaking issue. Thanks.

[attachment deleted due to age]
#40
Okay, so I deactivated all mods except for Hugslib and Rimcities. Unfortunately, it does not seem to load at all- no cities are generated and there's not even a submenu for it under the Mod Options menu- ruling out a mod conflict of some kind. When I tried an earlier version (v0.3.0 on Github) it was able to load just fine, so I suspect whatever the issue was, it was caused by the update to the newest mod version.

Here's the link to the full output log, though to read it you'll probably have to slog through all the initial loading sequences for the other deactivated mods. I hope it helps though.
#41
This mod doesn't work for some reason. When choosing the "land in abandoned city" starting scenario, I can't select it, and the cities simply don't generate on the world map on any scenario. Do you have any idea what could be causing this?
#42
Unfinished / Re: Silent Rim [WIP]
July 05, 2019, 09:10:05 AM
This looks like it'll pair quite nicely with the Call of Cthulu modpack once finished.
#43
Help / Re: How to remove texture background
July 04, 2019, 05:12:33 PM
Yeah, I have paint.net but it lists the initial photo as the background layer. Is there any way to alter which layer is the background?
#44
Help / How to remove texture background
July 04, 2019, 12:22:00 PM
I'm trying to edit the textures for a preexisting mod, but all the textures I've edited end up surrounded by a white square, because the background of the png file isn't transparent for some reason- but the unedited textures don't have that issue. It's a bit of a dumb question, but how do I remove the background to fix this?



[attachment deleted due to age]
#45
Unfinished / Re: [1.0] Go Explore!
July 01, 2019, 03:57:16 AM
I've got a few ideas for possible events

- Nuclear Meltdown: A ship/nuclear reactor has been damaged and is releasing radioactive particles into the air. Nuclear Fallout conditions will occur in waves, with each wave becoming longer lasting than the last with shorter intervals between waves as time goes on until the reactor is sealed.

- Slave Uprising: A nearby settlement is experiencing a slave rebellion and requests your help. Side with the slaves and kill the slaveowners and the slaves will join you/give you loot, or side with the slaveowners and kill the slaves for increased faction reputation.

- Military Aid Request: A friendly settlement is under attack by raiders and requests that you send soldiers to help defend them.

- Enemy Caravan: An enemy faction supply convoy has been spotted nearby. Attack it to obtain its cargo of weapons, drugs, or resources.