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Topics - isistoy

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Sorry for the previous one, I wasn't explaining what I meant exactly:

When you create a "do until" bill for a clothing workbench, the total existing count of items to produce against is counting all items of the sort existing on your map. It is not influenced by radius (and I would say, this is normal), nor by any of your existing stockpiles (which is my problem).
If, for some reasons, you have not hauled all previous camps clothes, they will potentially forbid you to produce until you have the wished count or be hauled and destroyed and I felt it as an annoyance.
But maybe this is designed this way and is not a bug at all, I just wanted to report this.

I did have the problem on my 1 colony. I keep a save of it on my side, in case you cannot reproduce the behavior.

Ideas / Add a Max Crafting Skill on workbenches bills
« on: May 01, 2015, 06:27:27 AM »
We already have a min cap, but a max cap could allow dedicating some bench bills to students and segment the skill upgrade curve.
Then you'd be having your best colonists using there own top bills only

As reported in the subject.
<range> is of no use here, as it should and correctly applies on ingredients, not result.
If needed, I can send a save game.


Ideas / Hunting with melee guys
« on: April 25, 2015, 05:52:09 PM »
Hi again,

I went into a challenge of a game, for once and used a lot of hunting to survive in this one.
The most annoying thing was to have to check if any melee guys were going to hunt boars, cause of the beast itself :P.
So I thought: Could it be possible to have some additional filter mecanic, for hunting only specific animals for certain people?


Ideas / Sorting in grids
« on: April 25, 2015, 05:43:58 PM »
Hi again,

Could the Overview Grids (Work, Timetable, Outfits) be sortable by any columns (Name only in the Timetable), in the future?
It would help when quickly going into reallocating skill priorities.


Ideas / Edit a custom label for Bills
« on: April 25, 2015, 05:37:32 PM »

Really enjoyable times, again, with Rimworld, since last September! Excellent game!

Good filter system apperance since my last colony and, for obvious reasons, I have several bills stacked into, let's say the Scupltors table.
Being able to give bills a custom label would help activate the ones needed without going into all of them, if difference in filters or other prop (skill level).


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