I don't know how to program stuff so i don't know if any of these suggestions are cheap or not,anyone tell me if they are programmers. I will also include how it could be like when implemented and also marked the suggestions with colors so you know which i think are the cheapest,going from green (Pretty cheap) to Red (Almost expensive)
Boats,if you have enough to carry all the weight on your caravan (Counting living beings) you could travel on sea. Just make an item that lets you walk over the water and disables events (Or allows new ones)
Brick bridges that cross big rivers and seas on the world map. Make a road that crosses water.
New event: Suicidal pawn,only appears in bridges and doesn't rely on violence but on social skill (If a pawn is from the suicidal's family he haves more chances of convincing him to not jump). This one is a bit harder to make,maybe put a pawn at the edge of the bridge and if not convinced (Like with a prisoner but with a very small
upgrade to the chances) he will jump,making sad the one who tried to help,if convinced he will join the colony.
Pawns should play with their animals,playing catch with medium sized animals and petting small or big snimals. With medium sized animals you could have a pawn staying still while the animal runs away and comes back,with the small/big ones you could have the pawn and the animal in front of each other while they have a "pet" social interaction.
Be able to harvest eyes. Add a new organ item that affects view when given to a pawn.
Radios! Like a TV but it has a different joy tipe, maybe you could fuse this idea with the comms computer and make it like if they are talking with someone from a friendly or even a secondary colony of yours that also haves a comms computer,this could make your colonist improve or worsen relations with the other pawn,making interesting scenarios like your colonist fighting with a pawn from a friendly caravan he previously hated or befriending a pawn from a faction that later raided the colony,making him sad when killed and even happier when recruited. This is probably not very cheap.
Disable the option to talk with tribesmen with the comms computer,not going to explain why.
Boats,if you have enough to carry all the weight on your caravan (Counting living beings) you could travel on sea. Just make an item that lets you walk over the water and disables events (Or allows new ones)
Brick bridges that cross big rivers and seas on the world map. Make a road that crosses water.
New event: Suicidal pawn,only appears in bridges and doesn't rely on violence but on social skill (If a pawn is from the suicidal's family he haves more chances of convincing him to not jump). This one is a bit harder to make,maybe put a pawn at the edge of the bridge and if not convinced (Like with a prisoner but with a very small
upgrade to the chances) he will jump,making sad the one who tried to help,if convinced he will join the colony.
Pawns should play with their animals,playing catch with medium sized animals and petting small or big snimals. With medium sized animals you could have a pawn staying still while the animal runs away and comes back,with the small/big ones you could have the pawn and the animal in front of each other while they have a "pet" social interaction.
Be able to harvest eyes. Add a new organ item that affects view when given to a pawn.
Radios! Like a TV but it has a different joy tipe, maybe you could fuse this idea with the comms computer and make it like if they are talking with someone from a friendly or even a secondary colony of yours that also haves a comms computer,this could make your colonist improve or worsen relations with the other pawn,making interesting scenarios like your colonist fighting with a pawn from a friendly caravan he previously hated or befriending a pawn from a faction that later raided the colony,making him sad when killed and even happier when recruited. This is probably not very cheap.
Disable the option to talk with tribesmen with the comms computer,not going to explain why.