I too agree that it shouldn't go to steam early access. Souly for the amount of trolls it generates. Going on some of the forums used by early access games *cough* rust *cough*, makes me not want to play them. All it is are trolls degrading one another. I was very pleasantly surprised to come on this forums. I have yet to see a troll post of some one degraded. Lots of help on here and very friendly. Let's keep it that way.
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#32
General Discussion / Re: With the current state of Alpha Testing/ Early Access will we see a price drop?
October 30, 2014, 12:07:09 PM
I think at this point the game delivers on every aspect for $30. There are games out there for more that have less content. I'm on the boat with the people who say "ive gotten my moneys worth". to think that only more will be added in the future is VERY exciting, its like getting new DLC content once a month, FOR FREE!
ya there may be a few bugs here and there but in the grand scheme of things the game is VERY playable and VERY entertaining.
ya there may be a few bugs here and there but in the grand scheme of things the game is VERY playable and VERY entertaining.
#33
General Discussion / Re: Add what?
October 30, 2014, 11:59:57 AM
ability to raid other colonies only if they are AI colonies, multiplayer just wouldnt be fun in this game with all the greifing that would go on.
though, using prisoners as labour would be great also, even if it was just cleaning and hauling things for me.
though, using prisoners as labour would be great also, even if it was just cleaning and hauling things for me.
#34
General Discussion / Re: The Rimworld universe
October 28, 2014, 08:39:53 PM
more games like this!!!!
#35
General Discussion / Re: Performance Issues
October 27, 2014, 02:40:19 PM
ya i think its just the fire flicker, which is apparently a bug, so im sure itll be fixed sooner or later.
#36
Bugs / Re: [W|0.7.581] Game crash on trade conclusion
October 27, 2014, 12:29:40 PM
I too get this glitch when selling a bunch of stuff from my colony
#37
Bugs / Re: Fire bug crashing game causing bad lag and insane amounts of errors a second
October 27, 2014, 12:28:48 PM
i get this exact bug around the end of year 2 also, actually just made a post about performance issues which i thought was the problem.
#38
General Discussion / Re: Performance Issues
October 27, 2014, 12:25:57 PM
oh gee, thanks for the quick reply guys! i was worried for a minute, i was only on year 2 maybe year 3... i did have a colony that went to year 5 in A5, though i was only playing on phoebe so the raids werent big.
ill just start a new colony on a bit smaller map (i was on medium before) and see what happens.
ill just start a new colony on a bit smaller map (i was on medium before) and see what happens.
#39
General Discussion / Performance Issues
October 27, 2014, 12:09:17 PM
Hey everyone, I figured you guys could help me out. I've been playing this game for awhile now but just noticed a performance issue when either big fires are on the map or big raids. Now I feel like my computer SHOULD be able to play this game with ease but I'm no expert. So my question to you is, is my computer good enough? If so, what can i do to make sure I'm getting the best performance out of it?
Processor: Intel Core i7 - 3300 CPU @ 3.40GHz
RAM: 12.0GB
System 64-bit Windows 8.1
Video: AMD Radeon HD 8570
HD: 2.0 TB
I've tried cleaning the C: drive and defragmentation... nothing really helps.
Thanks for your help!
Processor: Intel Core i7 - 3300 CPU @ 3.40GHz
RAM: 12.0GB
System 64-bit Windows 8.1
Video: AMD Radeon HD 8570
HD: 2.0 TB
I've tried cleaning the C: drive and defragmentation... nothing really helps.
Thanks for your help!
#40
General Discussion / Re: Switch story tellers mid game?
July 17, 2014, 12:32:06 PM
Thank you!!!!
#41
General Discussion / Switch story tellers mid game?
July 17, 2014, 03:26:52 AM
Hey guys, I thought I saw a thread or post somewhere that talked about this. Not sure if possible but can you switch story tellers mid game? If so how?
Thanks
Thanks
#42
Ideas / Re: Faction Idea: The Lawmen
July 15, 2014, 05:04:53 PM
I like this idea a lot, seeing how I always end up with all factions being hostile against me. Being able to have some support would be great. I wouldn't mind paying a tax to them at all neither
#43
Ideas / Re: AI improvements and micro-management
July 15, 2014, 04:53:46 PM
I love the idea of prioritizing hauling certain things. Would help huge with making an assembly line process.
I like the idea of scheduling sleep times. Maybe be able to wake them up at a certain time each day and go to bed at a certain time. Like most of us do in real life. Alarm clock wakes us up to go to work. If where tired or not we get up. On the flip side if the colonists keep getting woken up early it would impact their mood. So you'd have to be careful.
This way you could make "shift work" in certain tasks. When one colonist goes to sleep another takes their place.
I like the idea of scheduling sleep times. Maybe be able to wake them up at a certain time each day and go to bed at a certain time. Like most of us do in real life. Alarm clock wakes us up to go to work. If where tired or not we get up. On the flip side if the colonists keep getting woken up early it would impact their mood. So you'd have to be careful.
This way you could make "shift work" in certain tasks. When one colonist goes to sleep another takes their place.