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Messages - Todd

#1
https://gist.github.com/6731eec8c5d0de8cfd4db659a8c94d8a

Here's my log. So far it seems like no matter what speed I set my game on, it's constantly stuck at 1x. Everything's so slow now.
I tried to clear my saves, using RunTimeGC to clear out unnessary pawns, cleaned out all the filth on the floor, and still nothing.
If anyone knows how to get my time back to normal, so I can speed things up again, that'd be awesome.
Thank you!
#2
Mod bugs / Re: Animal Tab no longer showing up?
June 01, 2020, 07:05:08 AM
Hi,

The colony was working completely fine the other night, and it only started to glitch out when  i started up my game.
If i load other colonies though, the animal tab works fine. It's just this one colony. Even if i go back to other autosaves.
I should have mentioned that earlier, but yeah.

#3
Mod bugs / Animal Tab no longer showing up?
June 01, 2020, 12:13:56 AM
So I tried removing the animal tab mod and it still wouldn't work, so I know it's not that. Does anyone know what might be causing this?
https://gist.github.com/93a6e51fb32f308f72ae521859d1a7f0
#4
Hey, so a little bump here.

I replaced the stack mod with another one, and replaced EPOE with the forked version. I'm honestly really confused about the compatibility errors in the log. I still don't have any operation options from Children and learning and all the other problems too listed earlier.
https://gist.github.com/2ee684072207a0d1b1a76af810db927a
#5
Mod bugs / What seems to be wrong with my mod order?
January 22, 2020, 06:40:26 PM
https://gist.github.com/HugsLibRecordKeeper/2ac702d4baa65e10b9f7b2b435754eef

Here's the log order. The problems i currently have ingame include:
Stoves not showing all the available recipe options except for the stone furnace, which has all of the options.
Female pawns not having any surgical options from the Children and Learning mod (Check/Remove prengnancy and artificially impregnate)
And whenever i set a rider for an animal in the caravan setup ui, the arrow for the animal turns back as if i'm leaving them behind, which the caravan actually does when I start it. The check mark stays green though, which is weird.
#6
Quote from: Todd on August 26, 2019, 07:33:49 PM
So, it's not medieval times, now we know that for sure. I removed it, and it still woulden't work, so I moved it up on the mod list. It helped, but I still can't get all of my recipes on the stoves. Here's some screenshots to prove it.  I also have the wiki mod that shows me which structures make me certain recipes, so that's what the first image is about. Without the medieval times mod, I can't make certain recipes on anything at all as you can see. Anyone who knows how to fix this would be greatly appreciated.
More pics from the last reply that I coulden't add on for some reason

[attachment deleted due to age]
#7
So, it's not medieval times, now we know that for sure. I removed it, and it still woulden't work, so I moved it up on the mod list. It helped, but I still can't get all of my recipes on the stoves. Here's some screenshots to prove it.  I also have the wiki mod that shows me which structures make me certain recipes, so that's what the first image is about. Without the medieval times mod, I can't make certain recipes on anything at all as you can see. Anyone who knows how to fix this would be greatly appreciated.

[attachment deleted due to age]
#8
Not even the stoves, fueled and electric, have the option to make like 60% of all of the total recipes I have in game. I used to be able to cook anything and everything I could, depending on my research level, on my stoves, but for some reason now they can't even dry anything, cook fish, or any of the mainly modded recipes. I got screenshots to show what I mean and my modlist so maybe someone can help me out.

https://gist.github.com/HugsLibRecordKeeper/0c2dcc62ffea8512e9ffd6e8302f3bc5



[attachment deleted due to age]
#9
sorry, I thought that was the log? Well, here's the error logfile for you from the steamapps/common/rimworld files.

[attachment deleted due to age]
#10
So there was first a problem when there wasn't an option to build a crib for my baby. Not even if I turned on god mode, but I could spawn one with the "try thing near place" option with a minified version of a crib. This happened before with the wall lights. So I went into the mod folder, moved any and all children and baby related mods (C&L and BnC as well as the alien extensions) further up to the top of my mod list. Reloaded the game, and then I could build a crib again, yay!

Now when I try to put the baby in the crib, the game crashes! An error log appears before though, and at first i thought it was Achtung! so i moved achtung further down. It crashed again when I reloaded, but now the error file doesn't bring anything up about Acttung (as far as I can see). Here's the error file for y'all that appears when I try to put the baby in the crib. Hopefully someone can help out with my modlist too lol.

https://gist.github.com/HugsLibRecordKeeper/05b364de5fbcfa0ff59fcf9390ddabd3
#11
Mod bugs / Re: Can't unpause a game that I load up?
July 07, 2019, 04:46:33 PM
Yeah I already deconstructed that vent earlier in the session when everything was going alright. The errors stropped and I could still load back. It's just now all of a sudden in this specific save i can't continue it. I can in other colonies but not this one.  ???
#12
Mod bugs / Can't unpause a game that I load up?
July 07, 2019, 02:54:11 PM
https://gist.github.com/HugsLibRecordKeeper/83e8d1a88140d5b349b8f7ea47d9a75b

Here's the error log output whenever I try to unpause the game. This part here I think is where it all went wrong.

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentQueue.IncidentQueueTick () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0


I don't know which could be doing this all, since I have so many. So here's the modlist i'm currently using rn. It's been working fine until then.

[attachment deleted due to age]
#13
So as it turns out Faction Discovery and Faction Control are incompatible with each other. So I removed both. The quickstart game had a normal, albeit super small 30% map. WHen i loaded up a couple more maps, it was all fine, until it stopped working and went back to only showing certain factions like in the picture i sent. What the hell am I doing wrong? When I finally find what I think is the solution it turns out that LOL im wrong and that i gotta keep working on trying to make the game work instead of actually playing the game.
#14
SO i removed the USCM mods and it still won't fix it. I removed more mods, rearranged some stuff, still won't fix it. And then i decided to use the mod loader, and now the game won't even start. It just quits out of the game before it even gets to the main menu. So i'm just gonna remove the config and restart. again. yay me. i'll let you guys how it goes.
#15
Yeah maybe its because I had the USCM mod with the USCM Xenomorph mod but i removed the xenomorph mod because i got the new AvP mod. And I already rebuilt my mod list all day yesterday to fix other problems. Now i got more problems ugh. And if anyone can tell me where the other error codes are from too that'd be great.