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Messages - Madeline

#16
Releases / Re: [1.0] automatic Rimworld mod sorter
January 31, 2019, 07:36:01 AM
I checked anything can possible with C#.
when my DB is enough to cover most mods, I'll find a way to release this to a mod.
#17
Releases / Re: [1.0] automatic Rimworld mod sorter
January 30, 2019, 09:20:22 PM
Quote from: Canute on January 29, 2019, 05:27:26 AM
You can sort the mod with the ingame or fluffy manager by hand.
Instead to do this manual you just click at a button "Sort mod by Madeline" to arrange them at the list.
And when you leave the modmanger, Rimworld safe them like before.

isn't it hard to get the latest db?
#18
Releases / Re: [1.0] automatic Rimworld mod sorter
January 29, 2019, 04:25:08 AM
Quote from: Canute on January 29, 2019, 03:54:28 AM
I think after you got the Top 1000 workshop mods (i think all the forum mod's are there too).
You maybe could work at an ingame solution.
Maybe in cooperation with Fluffy's modmanger to sort the modlist over your database ?


It is a very good idea. but I don't think an in-game mod can change config files to re-arrange mod order.
#19
Releases / Re: [1.0] automatic Rimworld mod sorter
January 28, 2019, 09:12:02 AM
Quote from: ertzuiop on January 28, 2019, 06:43:28 AM
Not using steam.
Discord?
Madeline#1941

current mod support : 600+ mods.
#20
Releases / Re: [1.0] automatic Rimworld mod sorter
January 28, 2019, 06:07:47 AM
Quote from: ertzuiop on January 28, 2019, 06:02:44 AM
Still same error with newest update. Specify abnormal folder structure.
Btw. how to contribute to your mod?

I mistakenly set the file incorrectly. v0.35 beta release should work.
if you want to contribute DB, then add me on steam.
https://steamcommunity.com/id/madeline1324/
#21
Releases / Re: [1.0] automatic Rimworld mod sorter
January 28, 2019, 05:20:06 AM
Quote from: ertzuiop on January 28, 2019, 03:46:35 AM
Getting this error and im not using workshop.
I updated program to ignore that. it happens when mod folder structure is abnormal

Quote from: YEETHOG on January 28, 2019, 02:15:33 AM
Great tool! Are you constantly adding mods to the "mod order list?" I noticed while using this tool that some mods appeared in red and others in green. The mods that appeared in green ended up being sorted. Mods that were red weren't activated. I have been waiting a long time for a tool like this!

GREEN = workshop mod
YELLOW = Local mod
BLUE = local mod saved by "mod manager" mod

and, yes. I constantly updating my db to support more mods.
#22
Releases / Re: [1.0] automatic Rimworld mod sorter
January 27, 2019, 09:14:05 PM
I have a mod order list that makes a mod conflict error to a minimum.
the mods in the DB will be sorted according to the rules.
if you're interested at the mod sort order, please find me at Rimworld Discord name 'Madeline'
#24
Releases / Re: [1.0] automatic Rimworld mod sorter
January 27, 2019, 03:37:08 AM
https://drive.google.com/file/d/1XCiZw3hY9LTHT72AjjvgX1NQwS-6SnEY/view?usp=sharing

v0.3 beta release update
current DB(01/27) mod list : 273 mods
#25
Releases / [1.0] automatic Rimworld mod sorter
January 26, 2019, 05:37:01 AM
Actually, it isn't a mod, but it is an external program wrote with a python script.
2019/03/19
I re-build the whole code. make a logging system base and upload Log to github gist to share which mods are not in DB.
github gist : https://gist.github.com/RAMSlog

new tutorial video
https://www.youtube.com/watch?v=y9TkcLRHehk

this is download link(English version)
https://github.com/zzzz465/Rimworld-automatic-mod-sorter/releases

you can found it from Github
https://github.com/zzzz465/Rimworld-automatic-mod-sorter

so I made a program that automatically sorts  your program

how to use (old, better read Github version)
you need to activate mod you want to load, reboot rimworld and close rimworld.
and launch "LAUNCH ME.bat" from the file.
this program will detect your config file, subscribed workshop mod.
and back up your current config file(this file saved your load order).

next, the program will scan your activated mod from config files, and re-arrange it according to internal mod sorting order.

then, save it to a config file, and run Rimworld.

if the program's order doesn't have any information of mod, that mod will be automatically deactivated, and user needs to manually re-activate it in game.

this will reduce your job when you try to use more than 50+ mods.

Although there is such a feature, it can't automatically subscribe library mod or Core mods like hugslib, Alien framework. you need to know if there is a mod that needs a base mod.

currently, for the base version, I made the database for top 250 mods by subscribe number.
updating mod DB is time-consuming work but if you help me, we can do it faster.
please contact me.

lastest version : (check github version)

if you interested at updating DB, read GitHub description!

if you like it, go to Steam page and please do thumb-up!


@@@@ALWAYS CHECK GITHUB DESCRIPTION@@@@