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#1711
best method to test DPS is emulation of attack inside test container.

you fetch type of gun, and execute it's "fire" method inside testing conditions and measure damage and other stuff.

this can be usefull to get "real" results, like how much damage gun x in hands of zero pawn will deal over 60 seconds at 20 distance.

then you can compare your methods to "real" result - tweak or change them to follow rules.
#1712
Help / Re: [Question] Reading Error Logs
July 14, 2014, 09:18:34 PM
you shoud post your dll\defs or add debugging messages to your code and detect exact location of issue self.

also complete stacktrace will be usefull

ThreadID is NATIVE method, you can find it inside native classes or native assemblies.

actual issue triggered at spawn stage
#1713
Mods / Entry point for custom class
July 14, 2014, 09:25:50 AM
Is any way to load DLL without binding it to any ingame object present (and i missed it) or there is no such option?

I performed *some* research but found no way to load code without binding it to world generation, storyteller or object.