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Messages - RawCode

#46
Help / Re: Gizmo error with Shield Belt code
August 30, 2021, 11:06:06 AM
please read entire msdoc by that link, from very start to very end, it should take just few minutes.
#48
Help / Re: What is the purpose of skinColorOverride?
August 29, 2021, 11:19:19 PM
did you used search?
#49
mod cause game to crash (because mod designed for other version of the game)

do you really expect it to start working if you wait a day or two?
#50
remove all mods and try again
then add mods in small batches
#51
fire does not spread to stone, if you have cozy wooden mountains, this also does not sound like vanilla.
#52
whole mountain was set on fire with single molotov?

sounds very vanilish.
#53
you downloaded __sources__ of the mod, please read installation notes carefully, multiple times if needed.
#54
and after really long discussion TS will reveal his modlist and notify everyone that he "forgot" about long list of mods updated just before "bug".

is this happen in vanilla? obviously not, because there are no heat sources that can heat room to 1800 without building lots of stools and setting them ablaze.
#55
1) you start new game
2) add random hediff to one of starting pawns
3) rename that pawn into something like 14141414
4) save game
5) open save with notepad++
<hediffSet>
<hediffs>
<li Class="Hediff_Pregnant">
<loadID>47</loadID>
<def>Pregnant</def>
<part>
<body>Human</body>
<index>49</index>
</part>
<severity>0.001</severity>
<combatLogEntry>null</combatLogEntry>
<ticksUntilMessage>600</ticksUntilMessage>
<father>null</father>
</li>
</hediffs>
</hediffSet>

7) yes i made foot of starting pawn pregnant, probably hurts
8) now it's your turn to think about what exactly cause of issue and possible ways to solve (or prevent) it...
#56
General Discussion / Re: 3D mod, how is that possible?
August 24, 2021, 05:33:57 AM
there is MP mod, z-levels mod, catgirls mod, and 6000 other mods in workshop, all this possible due to lack of obfuscation and restrictions in base game.
With a bit of skills you can implement real 3D mod, but you will need to convert all sprites to 3D models and this is a lot of work.
#57
Help / Re: Loading screen tips replacement mod
August 24, 2021, 05:20:55 AM
focus on reading
       
public static List<Tip> Tips {
            get {
                _vanilla ??= DefDatabase<TipSetDef>.AllDefsListForReading
                                                 .SelectMany(set => set.tips)
                                                 .Select(tip => (Tip_Gameplay) tip)
                                                 .ToList();

                if (ShitRimWorldSays.Settings.replaceGameTips) {
                    _tips ??= _quotes.InRandomOrder().ToList<Tip>();
                } else {
                    _tips ??= _quotes.Cast<Tip>()
                                   .Concat(_vanilla)
                                   .InRandomOrder()
                                   .ToList();
                }

                return _tips;
            }
}

also i don't see any of your code, you unlikely to ever understand anything if you are not trying.
#58
Mods / Re: Mod Error Help
August 24, 2021, 05:10:30 AM
read description for all mods you have installed, especially mods that do not add any game play content.
if mod A states, that it's incompatible with mod B, you should not install both.
if mod A states, that it must be loaded first or last, this means that it should be loaded first or last.
if mod A states, that it's for version 1.0, this means that you should not install it into 1.3.

also it's strongly advised to install mods in small batches, instead of subscribing everything at once without ever reading description.
#59
Help / Re: Newbie making new eye implant mod
August 22, 2021, 06:06:04 AM
did you actually checked achotech or bionic eye defs?
#60
Help / Re: Modify temperature of a specific cell
August 21, 2021, 07:00:49 AM
it can be done with single code injection, real question "why?"

do you understand that game area can be 512*512 and this is 262 144 cells, for some absolutely useless feature you will process 2 megabytes of data time to time.

and game can have multiple maps, including multiple active maps.