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Messages - RawCode

#61
Help / Re: How to modify def in game
August 20, 2021, 10:58:29 AM
you should check how exactly research speed is calculated.

many values are cached or copied right after database compilations, changes to database after game start won't have any effect on such values for obvious reasons.
#62
General Discussion / Re: Still dissapointed
August 20, 2021, 04:13:47 AM
and your suggestions?

also how vanilla ideology should take in account biological enchantments that does not exists in vanilla, just curious what your logic is.
#63
Help / Re: Weird exceptions in JobDriver
August 18, 2021, 10:46:45 PM
provide ENTIRE log, not just part you like.

you obviously have startup errors (that you omitted from log) that prevent game from saving and loading properly.
#64

using System;
namespace Psionic
{
    public class Class1
    {
    }
}


well, start from reading  (__ENTIRE__) modding wiki
https://rimworldwiki.com/wiki/Modding_Tutorials

modding is not something you can do in 5 minutes, you will need multiple hours to achieve "hello world" mod with your current skill level.
#65
post whatever you did so far, xml, code, anything.

#66
Mods / Re: [Mod request] reduced unarmed damage
August 17, 2021, 11:05:49 AM
it's all about logic of limb damage - no matter how "hard" attack is, if it bring limb to zero HP, limb is destroyed, as result tiny turtle can kill people by removing their legs with 3 damage bites.
#67
Help / Re: Blank Fabrication bench UI with Mods
August 17, 2021, 10:36:03 AM
open your own log and read error traces, do you notice anything related to mods you are using, like mod name probably?

try removing that mod and running game again.
#68
Mods / Re: [Mod request] reduced unarmed damage
August 17, 2021, 08:39:20 AM
social fights have special handling in game's code and damage is already reduced.

removing negative effects from social fights equal to removing social fights completely
#69
QuoteThere's no adventure to go on. There's no enemy to fight. There's no story.
You want everything to have some quest attached?

this is not "adventure" this is "another settlement needs our help i marked location on the map" and this gets boring really really fast, especially if you decided to play war crime simulator and renamed your "doctor" to "kidneygrab".

#70
Help / Re: Blank Fabrication bench UI with Mods
August 17, 2021, 02:42:38 AM
you are expected to provide log from moment of issue, not random log.

currently provided log is "startup" only, you not ever started any game or loaded any save.

run game
hit issue
post log from this moment
#71
Help / Re: Doctors broken?
August 17, 2021, 02:37:04 AM
well, using modpack named "dumb" with zero comments and zero reviews and expecting it to work is actually "dumb"
#72
copy path from explorer right above or below path listed in your XML and you will notice, that they are "a bit" different.

and issue is not with capitalization.
#73
Help / Re: Help with fiddling with a mod's C#?
August 15, 2021, 02:55:47 AM
mod is open source, what is exactly is your question?
if you want suggestions on IDE, grab visual studio 2019, uncheck stuff not related to C# on install.
#74
Translations / Re: Auto Translation Tool
August 14, 2021, 09:54:13 AM
it translates label and description of every def provided with mod, it does not translate quests and other specialized data, also it does not translate hardcoded strings or anything provided with assembly.

usage of GetStringAsync is tricky, google likely to ban you for spamming requests, you should process one (or limited) number of requests at time, or pack strings into batch and translate multiple keys at once and after that verify that response of google is not forbidden or any other error type.
#75
Help / Re: Checking what the pawn is doing
August 14, 2021, 07:03:15 AM
and job pawn intents to do have no state at all, no progress, no location, no target, just "Job" without any data, right?