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Messages - tsmt1001

#31
General Discussion / Re: Default distance
May 11, 2019, 01:00:41 AM
I tried putting table in the bedrooms, but some of them just went to other colonists bedrooms to eat and then the bedroom owners complained about disturbed sleep. Can you avoid this?
#32
Mods / Infestation bait question
May 10, 2019, 04:42:52 PM
I got the infestation bait mod installed and I built an infestation bait deep under the mountain away from my stuff. So far it seems to have no effect on the infestations. I had 2 infestations so far and both were far from the bait. So what exactly is it supposed to do?
#33
Would be nice if there was a limit on how many earrings colonists can wear. Currently I when I make the outfit, I can either allow them, and then they end up wearing multiple pairs (I have one pawn with 5 earrings), or prohibit them altogether.
#34
General Discussion / Re: Factions questions
May 07, 2019, 06:44:49 PM
Yeah, it took awhile. Would have been easier if I picked a more central location for my colony. I did it in several trips. My colony was roughly in the southeastern corner of my continent. First I took out pirate bases in the same vicinity. Then I took out the ones in southwestern corner. Then I did northeast - 4 bases in one trip, and then I did remaining 6 in the tundra and ice sheets area, that took a long time, my colonists were gone over a year. I stopped by friendly settlements, sold looted stuff and resupplied food. Every time I took out a pirate base, my relationship with other factions went up 20 points, so they were all on trading terms with me by the time I was done with the pirates.
#35
General Discussion / Re: New colony challenge?
May 05, 2019, 09:54:28 PM
Kinda thought of another challenge. Play without violating Geneva convention. This basically means you can't mistreat your prisoners and butcher them for body parts.
#36
Mods / Re: Legacy Colonists
May 05, 2019, 04:38:42 PM
Looks like "left behind" pawns are not safe from the clean-up RunTime GC. I got one pawn back. I held off from running the clean-up as long as I could, but eventually the lag got so bad that I had to do it. Later on, in one of t he raids, I got a pawn which had the name of one of the "left behind" pawns, but none of its stats. That was the pawn which had no connections to my starting pawns. I am still waiting to see the remaining world pawns, which were connected to my starting guys.
#37
How does Prepare Carefully work with RunTime GC? Are World Pawns deemed as unnecessary and wiped out when you run the clean-up?
#38
Mods / Re: Rational Romance or Psychology mod
May 04, 2019, 12:46:56 PM
I played a couple of colonies with Psychology mod, and while I liked its mayor feature and being able to treat some bad traits like chemical interest, depressiveness, and pyromania, it slowed the game down big time and was incompatible with Prepare Carefully mod.  I like having lots of colonists, so the later the game starts lagging bad, the better.
#39
Mods / Mod Request - copying drug policies
May 03, 2019, 09:24:22 PM
It would be nice to be able to copy drug policies. If you are making two policies that are essentially identical except for one setting, would be nice to be able to copy it and change that one setting instead of recreating it from default. For example, I am running with kids mod enabled, so I want to put my female pawns on birth control to prevent overpopulation. Basically I want to make a copy of my social drugs policy (which has been modified to add some meds I want them to take on a regular basis) and add birth control to it instead of recreating my social policy from scratch.
#40
Mods / Re: Legacy Colonists
May 03, 2019, 01:10:32 AM
Started a new colony without Psychology mod and I am getting my left behind pawns.
#41
Mods / Re: Legacy Colonists
May 02, 2019, 07:26:33 PM
Do you know if Rational Romance has same type of compatibility issues with left behind pawns?
#42
General Discussion / Re: New colony challenge?
May 02, 2019, 06:42:18 PM
Desert can be challenging. No trees, few animals and mostly sand.
#43
General Discussion / Factions questions
May 02, 2019, 01:04:35 PM
So, I destroyed all pirate bases. After I destroyed the last one, I got a message that the faction has been eliminated as this was their last base. But they still show up on the comm console. I can call and insult their leader and they will raid me after that. Is that intentional or it's a bug with the raids mod?
#44
Yeah. I had this RL coffee date once:
Me: so how long you've been single?
Him: I never said I was single.

Anyways, here is another Rimworld romance.  Carys goes on a long caravan trip. Shortly after her boyfriend comes through the colony. He has decent stats, so he gets recruited. But instead of waiting for Carys to come back from her mission, he ditches her and starts a romance with Shae the gardener. Carys comes back and beats him up.
#45
Stories / Infestation in a museum
April 30, 2019, 01:30:18 AM
My colony has a room with legendary sculptures. Kinda like a museum of colonial art. So today was a sad day for RimArt, as the infestation happened in the museum and several legendary sculptures were destroyed, including the masterpiece "Exhausted Pumpkin".