This is a Guide for NEW players who want to hop into a different (modded) RimWorld
Mods are widely spreaded and diving into it, opens up a gigantic and often confusing new experience for people, who attempt to find their way through all the given choices.
It might be overwhelming and will throw up endless new questions laying on your mind. The following will try to help you and i wish someone was telling me the same words, before my long journey of attempts and failures began.
So what are the basics? What makes your next RimWorld a better (or maybe even tougher) place to live? How can we guarantee compatibility on our addon selection? What should we foucs on and how do we make all this work?
Basics:
Mods can be either directly downloaded and manually installed or integrated through SteamWorkshop.
Directory:
...\RimWorldXXXYYYZZ\Mods\Modname (DRM-Free)
X:\Steam\steamapps\common\RimWorld\Mods\Modname (steam)
SteamWorkshop:
https://steamcommunity.com/app/294100/workshop/
All mods are made by normal people like you and me. Some are XML gods, someothers masterminds in C# or just great graphic artists. Mods are often made by more than one single mans influence. People cooperate with each other, to bring their stuff to the next level.
This means also that some arent as perfect or are still work in progress. Modders offer us the chance to participate on their concepts and designs. They do this for free and hope people love it as much as they do, after finishing the long work to a shareable version.
There are hundreds of mods out there and they often do similiar things like adding items or buildings to the game. So how do we guarantee stability as a user?
Tips:
- 1. Lets start small: Read the mods description to the end.
- 2. Search for compatibility or mentioned problems with already downloaded mods, especially when they do similiar things with the game.
- 3. Categorize your type of mods to avoid problems and fix errors.
- 4. Add mods only one by one or in small groups.
- 5. Add a Mod Manager when you loose the overview.
Code Select
XML Error: What the hell is that red text?!
- 6. Try to load mods with heavy changes first. Then add smaller content and patches.
- 7. Reduce multiple type of mods for one and the same thing. This will often alone ensure a clean and stable game for you.
- 8. Report if you have a problem with a mod and you should'nt. This way you help to improve it. Make sure the problem lays not on your end in all conscience though.
- 9. Remember: Filesize can indicate how big the changes are made by your chosen mod. This might not be entirely correct though! Because even a small mod can package a bunch of screenshots and preview pictures in addition, which adds up fast, but has no effect on your running game.
Core > Libraries > Framework > Heavy Overhaul > Settings & Changes > Buildings & Items > Patches (Light)
Don't forget some mods want to overwrite features. Patching is a way to do that.
Tools:
RWMS RimWorld Mod Sorter (Autosorting, growing Database) [Requires Python]
Better Loading Mod (Overview over Loading Times, can be detailed on logging)