So Tribute Colector strolled into my colony and I had a lot of gold at hand, tried gauging how much I had to pay for 1 favour and it was 51, tried how much for 2 favour and it turned out to be around 150, when I tried getting 2 favours in 2 separate trades for 51g each it worked, seems like a little bug for me since normal trades never had a problem like this, possibly because we always see exact silver fluctation. Maybe some weird rounding up/down is going on.
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Bugs / [1.1 / Royalty] Tribute Colector has better price when trading for only 1 favour
March 04, 2020, 09:14:57 AM #2
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
March 31, 2019, 10:22:08 AM
So I downloaded the mod and I am very pleased with its content. Though due to my "OCD" I quite dislike having separate types of meat or leather for every animal, its not really an issue, most mods are that way and there isn't really a good way around it (stackXXL and fridges help a lot).
As for thing that bugged me in recent game. So a bouldermite came into my map and I quite happily tamed it, but after a while I must say that it isn't very flavorful to have a random chunk "sheared" every day and having to haul it(not fixable I know). So I tried to see the files and change it for myself but it proved to complicated for me. I wanted to triple the detachment time and amount of chunks (or even quintuple) and then have a small chance of random pile of minerals appear, an incentive to have them tamed, similarly the pebblemits. I also wanted to have random minerals appear when butchered, especially for summit crab. Even if you dont want to add it to the mod, could you advice me how to implement it? Or is it impossible to have random drops from "shearing" and butchering.
Anyway, Im not sure if you really look for suggestions, but if I could ask, it would definitely be more events, especially with more legendary or strange creatures, also world events, one mod gives me sighting of thrumbos so sightings of other creatures you have to travel for would be cool, like pack of manhunter Summit crabs and bouldermites guarding a pile of minerals.
As for thing that bugged me in recent game. So a bouldermite came into my map and I quite happily tamed it, but after a while I must say that it isn't very flavorful to have a random chunk "sheared" every day and having to haul it(not fixable I know). So I tried to see the files and change it for myself but it proved to complicated for me. I wanted to triple the detachment time and amount of chunks (or even quintuple) and then have a small chance of random pile of minerals appear, an incentive to have them tamed, similarly the pebblemits. I also wanted to have random minerals appear when butchered, especially for summit crab. Even if you dont want to add it to the mod, could you advice me how to implement it? Or is it impossible to have random drops from "shearing" and butchering.
Anyway, Im not sure if you really look for suggestions, but if I could ask, it would definitely be more events, especially with more legendary or strange creatures, also world events, one mod gives me sighting of thrumbos so sightings of other creatures you have to travel for would be cool, like pack of manhunter Summit crabs and bouldermites guarding a pile of minerals.
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