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Messages - Prolbo

#1
General Discussion / Re: Default distance
May 11, 2019, 04:01:16 PM
Well, while it would be nice to know default "search for table" distance, much better topic would be "why this asshats like so much to go utside to dig 1 rock and take a snack few steps near, only to go alll way back after they finish?"
#2
Toxic fallout is pretty nice. Makes some challenge. Well. When not at day 25. But, you know, sith happens. New colony and all...
#3
Ideas / Re: Your Cheapest Ideas
April 28, 2019, 05:25:50 AM
Pawns: Social tab. Move dead relatives (no matter friends or foes) to bottom of the list. Separate from living with double line. Remove dead relatievs from the list after 1+ year. THANK YOU.
#4
Ideas / Re: Your Cheapest Ideas
April 20, 2019, 07:33:57 AM
Order to remove floor in the main orders menu.

Order to remove wires and only wires (main orders also).

A way to designate a zone that colonists will clear of large obstacles and plants. (Do not suggest using flooring)

A forced order to carry a wounded, but not a fallen colonist. (Yes, the guy who barely kicks and probably will die when he is caught. Instead of falling and being saved)
#5
Ideas / Re: Your Cheapest Ideas
April 11, 2019, 11:01:17 AM
Visible timer for time limited events (trade route, cache, captive, etc) or other reminder.
Also way to tag or hightlight its position. Especially userful for trade mission.
#6
Ideas / Re: Your Cheapest Ideas
April 06, 2019, 02:25:10 PM
Fixed in-wall autoshotgun turret. Very limited fire arc, limited range (ofc! it is shotgun), impossible to avoid or walk around, well protected.
#7
Good idea. The same can be said about the prisoners. This is very annoying.