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Messages - Jstank

#121
Ideas / Re: stockpiling meals on tables
January 30, 2017, 08:58:13 PM
This used to be a thing way back in the day. I miss it too :(
#122
Ideas / Re: Flare Gun
January 30, 2017, 08:56:12 PM
I was thinking that you could use a flare gun to call in for military aide instead of using the coms console. It wouldn't really change much but would be a cool thematic thing plus it could be used to direct the aide in the right place because those people who come to help never know what the hell they are doing.
#123
Colored lights are something I usually avoid unless I have absolutely nothing to do or if I want to create a disco room!
Regular lights use a whopping 25 Watts each...

LIGHTBULB!!!!!

Change the colored lights to LED lights and make them 10X more power efficient.
Add "white" LED light.
#124
Ideas / Re: Caves (we dwarf now)
January 29, 2017, 07:26:11 AM
+1 My Dwarfy sense is tingling!

I would think to add a whole other class of nasty cave dwelling creatures, and also create some very rare and valuable resources to find.

Hidden treasure chests with awesome goodies
Dense Brick Walls would be made from the dense rock. Dense brick walls are immune to LAVA.
Rare pockets of Lucefierite, a substance that when mixed with other drugs makes luciferium
Higher occurrence of gold, jade, silver
Hydroponics capable of growing insect jelly
Geo Thermal Vents scattered throughout that could create very dangerous hot pockets that can cook colonists if the pocket is opened.
Warnings for "Warm Stone"
Rare Access shafts that when found and developed can lead to access to a deeper map.
4 maps down LAVA and LAVA MONSTERS! Better resources
Forgotten beast like creatures that breath lava of course!
5 maps down MOSTLY LAVA AND A LOT OF LUCIFRERITE!

The lava can be just a version of fire which can spread and melt brick walls not made of dense rock.

MODDERS UNITE!
#125
Ideas / Re: Use destroyed colonies for game
January 29, 2017, 07:24:02 AM
Hooray, a convenient and awesome solution to the base generation problem!
#126
Instead of having just this challenge included, maybe feature weekly/monthly ongoing community challenges regularly included in addition to the other scenarios.
#127
Linked launch pads are basically an air craft, although one use. If you could make a mod that took linked launch pads and automatically rebuilt them at the landing site, then you would basically have an aircraft.
#128
Ideas / Re: Boat transport options on coastal colonies
January 27, 2017, 01:54:35 PM
+1!
#129
It doesn't make sense that toxic fallout would affect one little map, so I would think that It affects a certain swath of map around the globe. I link a visual image of the Chernobyl fallout as reference...



As you can see it kind of flattens out from the source along the jet stream so in the globe I would think that It would affect a similar area.  The intensity gradient could be how long it lasts. If it is near the epicenter it could be a long lasting event and the yellow/green areas it would have less of a duration.

What do you guys think?
#130
I will now relink an old thread about cryo sleep healing casket pods because relevant.


https://ludeon.com/forums/index.php?topic=29531.0
#131
Ideas / Re: Faction Spread and AI Caravans
January 25, 2017, 12:13:21 PM
I like this idea but I think that if your going to group them together do something like what Stellaris does on its galaxy map and make each faction hold a territory in the grouping!

#132
And pretty much any big animal like thrumbos and Megatheriums. Actually, I think if you can tame it, you can strap a bag to it....with adjusted carry values of course

#133
Ideas / Re: Write an event!
January 24, 2017, 04:35:37 AM
Caravan/Ally/War Requested

Caravan Requested
[Faction] requests a trade caravan at [NearbySameFactionColony]. They request [TraderType] If you get there in [X] days you will gain [Y] standing with them.

A reason to go caravaning and possible replacement for [wire 300 silver and gain standing mechanic].

Wage War

[Faction] requests you destroy [AttackingFaction]. If you get destroy it in [X] days you will gain [Y] standing with [DefendingFaction]

A reason to go war mongering and a way to get cozy with pirate factions!

Aid Allies

Help! [Faction] requests immediate reinforcements at [NearbyAlliedFactionColony] If you help defend the colony in [X] days you will gain [Y] Standing with [DefendingFaction] and loose [Z] standing with [AttackingFaction]

These are super cheap to do and gives the player a reason to use the new caravan system while also revamping the diplomacy system.




#134
Ideas / Re: Fix obvious A16 Hauling exploit
January 22, 2017, 06:30:27 PM
The reason I didn't post it there was because that thread is one of those long running and often ignored threads.
#135
Ideas / Fix obvious A16 Hauling exploit
January 22, 2017, 02:53:08 AM
VERY obvious exploit concerning hauling and A16

Use caravan to haul massive quantities of stuff across great distances on same map

1. Make caravan
2. Mark what you want hauled
3. Allow colonist to gather items
4. Draft colonist
5. Move colonist to desired drop off location on the same map
6. Drop inventory
7. Cancel caravan.

The colonist has hauled more times his weight than 100 fire ants in one go!

OP /unintended consequence of caravans!

How would you go about fixing this?