Tynan
Thanks for the rapid and lengthy reply. I have read many of your responses and one of the things i didnt say because my post was getting a bit long is that you seem very professional and that the quality of your community interaction is second to none. So thanks for all of that.
I thought you employed an audio guy and an art guy, my bad, so maybe they work freelance. I just wanted to be inclusive! Agreed scattering yourself to the winds does sound painful!
I value higher, the man who says i will reach level 5 and does it than the man who says ill reach level 10 and who dies on level 7 with his stuff scattered everywhere. I just wanted to get an idea about the future and you have certainly given me that. So thanks again.
Ive played a lot of minecrft and used a lot of mods (ive checked out the available rimworld mods and for such an early game there is a lot and it looks good). I dont expect rimworld to still be developed in 5 years because minecraft did. Minecraft I think, like DF is anomolous. Its a breakout success and ive read notch say words to the effect of "ive got the money for 10 years for mojang to survive with no other breakout success. That is that in 10 years if weve made no money then well wrap up the company and be grateful we had 10 fun years".
And it does seem sometimes like mojang is more of a social club. Id actually like to see mojang wrap up development of minecraft because some great mods have already fallen by the wayside not to be replaced with MC version changes.
So I dont expect that a game should be in development forever. At the end of the day the game/company has to make a profit or its not viable. Man gotta eat right ?
Its just since ive seen nothing like it in terms of how close it comes to df whilst adding something df doesnt have I was curious whether rimworld worlds will "come to life" the way DF worlds, with the latest version are starting to do. (ie adventure mode and "stuff" taking place in the world regardless of what the player does).
I played DF for a long time before I realised that for all its world gen and flavour, the game totally revolves around the players "embark/site" and that history and world gen are turned off and that largely the players game/site is totally independant of the ridiculously well crafted "world". My desire to pump hours into DF was largely forstalled upon really grasping the state of its world and by this time the world being "turned on" was the next big thing in development (and its now landed after 2 years). I feel that this really makes playing the hell out of the game makes it more worthwhile.
It took DF a long time to get to the point that the world mattered and I was curious whether that is the vision for rimworld and whether its got a half decent chance of getting there.
"TLDR buy the game" Love the sentiments, everything ive seen and read makes me agree.
Reason I havent already is I dont like kickstarters and I dont like the way people are chucking money around just for the promise of someone they know nothing about. Ill probably buy rimworld at some point but I know that if rimworld finishes "fort mode" and never looks back ill probably be playnig df and not rimworld (despite the UI).
Anyways thanks to all and im glad my post was taken in the light it was intended
EDIT just seen mention of "world view modes" on the upcoming features in the wiki. Sounds like the sort of thing id like to see.
Thanks for the rapid and lengthy reply. I have read many of your responses and one of the things i didnt say because my post was getting a bit long is that you seem very professional and that the quality of your community interaction is second to none. So thanks for all of that.
I thought you employed an audio guy and an art guy, my bad, so maybe they work freelance. I just wanted to be inclusive! Agreed scattering yourself to the winds does sound painful!
I value higher, the man who says i will reach level 5 and does it than the man who says ill reach level 10 and who dies on level 7 with his stuff scattered everywhere. I just wanted to get an idea about the future and you have certainly given me that. So thanks again.
Ive played a lot of minecrft and used a lot of mods (ive checked out the available rimworld mods and for such an early game there is a lot and it looks good). I dont expect rimworld to still be developed in 5 years because minecraft did. Minecraft I think, like DF is anomolous. Its a breakout success and ive read notch say words to the effect of "ive got the money for 10 years for mojang to survive with no other breakout success. That is that in 10 years if weve made no money then well wrap up the company and be grateful we had 10 fun years".
And it does seem sometimes like mojang is more of a social club. Id actually like to see mojang wrap up development of minecraft because some great mods have already fallen by the wayside not to be replaced with MC version changes.
So I dont expect that a game should be in development forever. At the end of the day the game/company has to make a profit or its not viable. Man gotta eat right ?
Its just since ive seen nothing like it in terms of how close it comes to df whilst adding something df doesnt have I was curious whether rimworld worlds will "come to life" the way DF worlds, with the latest version are starting to do. (ie adventure mode and "stuff" taking place in the world regardless of what the player does).
I played DF for a long time before I realised that for all its world gen and flavour, the game totally revolves around the players "embark/site" and that history and world gen are turned off and that largely the players game/site is totally independant of the ridiculously well crafted "world". My desire to pump hours into DF was largely forstalled upon really grasping the state of its world and by this time the world being "turned on" was the next big thing in development (and its now landed after 2 years). I feel that this really makes playing the hell out of the game makes it more worthwhile.
It took DF a long time to get to the point that the world mattered and I was curious whether that is the vision for rimworld and whether its got a half decent chance of getting there.
"TLDR buy the game" Love the sentiments, everything ive seen and read makes me agree.
Reason I havent already is I dont like kickstarters and I dont like the way people are chucking money around just for the promise of someone they know nothing about. Ill probably buy rimworld at some point but I know that if rimworld finishes "fort mode" and never looks back ill probably be playnig df and not rimworld (despite the UI).
Anyways thanks to all and im glad my post was taken in the light it was intended
EDIT just seen mention of "world view modes" on the upcoming features in the wiki. Sounds like the sort of thing id like to see.