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Messages - Berengar

Pages: 1 [2] 3 4 ... 11
16
Unfinished / Re: Warhammer 40k - An Overall
« on: October 29, 2015, 07:19:33 PM »
The Hormagaunt is finito! Still experimenting with the style, but i thing i will stay with that one.
@Korzon19 Thanks man.^^ But with the orcs your are not quit right, depends on the Tribe there come from. Beside that, the orc needs some work, will keep that picture in mind when i'm on it.


17
Unfinished / Warhammer 40k - An Overall
« on: October 29, 2015, 11:24:48 AM »
Hello Guys!

I am working currently on an Overall for rimworld in the Warhammer 40k Setting.
My plan is to splitt the mod in different submods, so every one can play as he wants. :)

Planned Features

1: Furniture, Walls etc. Faction and Weaponmods are a nice thing, alone. But without some Stuff for you base, besides nice turrents, it will always miss something. Because of that i will add Stuff to give you beloved Colony that nasty 40k feeling.  ;D
Planned are Walls (when i got them right.. Never happy with them..), Decorative and normal Furniture, power, crafting mechanics and so on.

2: Factions! No 40k mod will  realy completed without some nice Orcs and Chaosmarines to bash. :) Will post here an list with planned factions, and will update them, if i complete new units and stuff.
a: Orcs (2 Units nearly finished.. needs some fine tuning)
b: Tyranids (2 Units nealry finished)
c: Chaos

3: Weapons, Armors and Clothing. Pretty selfexplaning. Every thing that is fitting will be craftable.

4: Animals, Plants and biomes. (When i got at the end the motivation and time)

Help
So now i need a bit help from you Guy's.
Any suggestions? Post them below, mostly need ideas for furniture. But small warning, i will not go into DLL modding, so only stuff that is possible with xml.

Download
I already play an test version of the mod, but want do do a bit of finetuning, etc.. Bevor i will upload it here.


Screenshots



Tyranid



18
Mods / Re: (mod request) star wars gear
« on: October 20, 2015, 01:31:29 PM »
When you want i could update my Rimtrooper mod. Always wanted, but somehow never got the motivation for that.
But when i will recreate it a bit.. some sugestion? At the moment its got the imperium, the rebels, and a bunch of weapons.

19
Help / More usefull pets.
« on: September 01, 2015, 08:32:42 PM »
Hey guys!
I play at the moment a bit with the pets aroung.. trying some sort of minion summonion.
But i cant figure out how to give pets more abilitys than houling and fighting.
Maybe some of you can give me a tip.

20
Ideas / Re: Suggestions wanted: Animals!
« on: September 01, 2015, 10:20:22 AM »
To be honest... maybe some more non earth animals. I found it always a bit odd, that the game take place on an random planet millions of lightjears away from earth but with nearly the same flora and fauna. I see there a good amount of potential for the game to improve the atmosphere.

Exemples.

1: Big sandworms alias "Dune".
2: Some form of insect that hide himself als rocks, and attacks if some dirty colonist trys to pick him up.
3: Sand crawlers.. hrm... a lizard like.
4: Some sort of wolf like creature, with parts of an lizard.
5: Creatures that only come out at night... and are afraid of light.
6: Big peacefull creatures that eat leaves from the trees. Maybe with fur to harvest.

I dont know.. some more "alien" like creatures. :D

21
Unfinished / Re: [WIP] Rimworld: New Vegas *LOOKING FOR CODERS*
« on: August 09, 2015, 07:37:40 AM »
Wonderfull!
Will send your later an pack with some  armors. (Vault, Vaultarmor, metalarmor, basic BoS)
Only problem would be, that my artstyle is a bit diffrent than yours, so maybe you should rework them a bit in your style.

I could program the stuff into rimworld.. but when i would say we take a cub of coffee, place us in an teamspeak an disscuse a bit over the projekt.

22
Unfinished / Re: Ideas for refactoring of RumorsOfRuins
« on: July 29, 2015, 10:08:30 AM »
Maybe some Colony ruins, with destroyed furniture. (new sprites are needed for that)
And some books or stuff like that, that tells the story of the colony. Generel i miss some more informations of the world itsself. That could give the player a bit more emersion.

23
Outdated / Re: Artist's update
« on: July 19, 2015, 07:09:54 PM »
Art Update!

Possibly new art changes coming!
I may halving the size of sprites and coloring them more to fit Rimworld's art style where possible.
Before I'd do that I'd like some more feedback from everyone else I suppose.


(Rimworld sprite, New sprite, Old Sprite)

Reason for the changes?
Well frankly the old sprites (172x128/128x128 Pixels) sure do look nice on the forum, but in game they require much more work.
Sometimes to the point that look a little wonky on the forum itself. (To me in the least)

So I've decided to try going for a more Rimworld look by trying to imitate the color pallet and reducing image sizes to 64x64.
I feel these changes are needed but it all falls down to the creators decision, his is currently leaning towards keeping the old way.

Feedback pls!
Or don't, it's not like I need your opinions or anything..


Hrm.. an question that i ask myself in the last days often.
My personal prefer that a bit more rusty, and detailed flair, and use it often in my own work.
Sure, that fits very often not that mutch, in the more cartoony stlye of rimworld. Buuuut... on the other hand its give you stuff an unice look, what i like. The best way is the middle way i would say. Like in mrofas work.

But at the and i do like you stuff, and think its fits good. Its not too mutch, but on the other hand very detailed.

24
Outdated / Re: [A11b] Project Fallout v1.0
« on: July 19, 2015, 03:51:15 PM »
Sure.

25
Outdated / Re: [A11b] Project Fallout v1.0
« on: July 19, 2015, 06:27:17 AM »
So i took that weekend an break from my skyrim mod, you know, just want to chill a bit, play some games and so one.
But somehow i endet up make sprites for Fallout/Rimworld.
Here is the resolt. Needs a bit finetuning, than i send Ashborn the stuff.
But befor that, what do you guys think? And what do you want to see next?

Metal Armor.


Vault Suit.


Armored Vaultsuit.


Power Armor. (v.05)


PS: @Stinkycat i love you stuff, that some realy fine work. :)
PSS: To the mod itself. I think i would seperate it later in 2 parts. East and Westcoast.  (Fallout nv/ fallout 3)

26
Outdated / Re: [A11b] Project Fallout
« on: July 15, 2015, 05:27:11 AM »
Hrm.. i think for the next update i would rework some of the existing clothes and armors. So there fit more in the fallout setting.
So give the pirates an more crazy look. You know, more spikes, dirt and an big mean grin on the face. ;)
Hrm.. and i would make guns more rare.

27
Mods / Re: [Mod Request] Rim Wars- Star Wars in Rimworld A11
« on: July 14, 2015, 07:16:11 AM »

28
Mods / Re: [Mod Request] Rim Wars- Star Wars in Rimworld A11
« on: July 13, 2015, 07:47:16 PM »
Damit forget to delete that part with the bounty hunters. There from another guy so jeah im not sure you could use that stuff.

Edit: Reuploaded

29
Mods / Re: [Mod Request] Rim Wars- Star Wars in Rimworld A11
« on: July 12, 2015, 07:16:41 PM »
Jeah i dont have the motivation to update my old mod. Working more on skyrim modding at the moment.
But here are the updatet textures from the last work in progress version. Should be a bit more update that the stuff from the official version.
Maybe someone put them in an good use.

http://www.mediafire.com/download/kknbb2bjgz6y0kk/NewStarwarsstuff.rar

30
Mods / Re: New Weaponry and Armor
« on: April 23, 2015, 10:36:04 AM »



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