Ludeon Forums

Ludeon Forums

  • November 29, 2020, 08:05:55 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Berengar

Pages: 1 2 [3] 4 5 ... 11
31
Unfinished / Re: (WIP) More Spaceship Stuff
« on: April 09, 2015, 07:26:03 AM »
Noo! Your walltexture is just perfekt.. have that classic, 90 gamefeeling.. love that. :D
But you could make more.

32
Unfinished / Re: Project EONS - New Thread!
« on: April 03, 2015, 07:03:54 PM »
I would post a list with stuff you need. Maybe some artist have the time for one or two. :)

33
Unfinished / Re: [WIP] Native Factions-reworked
« on: March 23, 2015, 10:41:07 AM »
And finaly its going a bit forward.. :P


34
Mods / Re: [REQUEST] More factions! Lizardmen! Orcs! Goblins!
« on: March 14, 2015, 04:02:57 AM »
"It would be possible to make an Orc race that can be imprisoned and recruited. Modders just tend to make new races animals instead of humanoids because it's easier."

Or you just dont have the skills. :D
But it would be great if someone create an mod, that give not so good moders the posibility.

35
Mods / Re: [REQUEST] More factions! Lizardmen! Orcs! Goblins!
« on: March 13, 2015, 04:06:27 PM »
I love the idea.. and there are already 2 mods that implement orcs. Problem with all that, is thats in the moment not possible to make non-human races prisoned. So.. jeah just as simple enemys.


36
Unfinished / Re: [WIP] Project EONS ... Alpha 9 [OVERHAUL]
« on: March 10, 2015, 10:50:46 AM »
I do nearly nothing for the mod, so please take me out of the credits. ;)

37
Unfinished / Re: [Shelfed]Project : Eon's The Gameplay Overhaul
« on: March 05, 2015, 10:10:37 AM »
Here is another clothwall, i createt back than when i worked on eons. Needs some work, mostly on the shadows etc..  but maybe you have an use for it. :)



EDIT: Allright.. i testet the wall ingame... annnd its looks like shit.. :D Forget that one.^^

38
Outdated / Re: [MOD] (Alpha 8) RIMTROOPERS an star wars overall 0.45
« on: February 28, 2015, 06:48:06 PM »
@Vonholtz nope, im sry man, but thats above me skills.. would need a good amount off dll modding. :)

@ Phu.. hard to say. I dont got mutch time for anything at the moment.. but i will see what i can do.

39
Unfinished / Re: [Shelfed]Project : Eon's The Gameplay Overhaul
« on: February 26, 2015, 10:46:49 AM »
That some nice stuff!

40
Outdated / Re: [MOD] (Alpha 8) RIMTROOPERS an star wars overall 0.45
« on: February 04, 2015, 04:29:31 AM »
Bad to be honest..
I dont have mutch time at the moment. And when i got some, im mostly working on stoneage stuff for Kojaks Eon's mod.

But when im finish with that stuff, i will see what i can do.
But here an small preview.. next update will have an rework of the rebel faction. Never like them at the moment. And finaly jedi stuff.



41
Unfinished / Re: [WIP]Project : Eon's The Gameplay Overhaul
« on: January 27, 2015, 03:41:09 AM »
Uhh there some glitches! Will fix that later..
Btw here is some sort of cobblestone sandbags..
Small cover for your sneaky stone age archers.. :D

42
I wish you wohnt (German skills!) in NZ like itchy so you could release these like a day earlier

Ich wünschte du würdest wie Itchy in NZ wohnen, so das deine Mods einen Tag früher veröffentlicht werden.
:P

43
@tresflores
Glad you ike my work. :)
To the modlist. There is just one mod for alpha 8 so.. would be a short list. ;)

@Kolljak
Eras? So like Age of empires, or Empire Earth? Stoneage, copperage, medieval and so on? What an lovey idea! Im working at the moment at 2 mods, Rimtroopers and the faction overall. So there are mutch to do for me. But send my a list and i see what i can do!

44
Outdated / Re: [MOD] (Alpha 8) RIMTROOPERS an star wars overall 0.45
« on: January 22, 2015, 08:17:58 AM »
That would be epic.. dont chose the biome.. chose you planet! :D
But that would need an massiv amount of dll moding.. Something i just have no idea from. xD

45
Mods / Re: [mod request] Medieval Warfare
« on: January 21, 2015, 12:24:27 PM »
Not so fast! :D
For what you want to do you dont need any c++. Or something like that.
When i understand that right, you will just 2 factions.. that need only some simple def modding.
Look as exemple on one of the  other faction mods.. like Jaffas or Norbals.

Btw: There some other guys, working on medival stuff. I would take a look on the unfinish and help sector of the moding page. :)

Pages: 1 2 [3] 4 5 ... 11