I'm not asking about the how-to basics of horticulture and landscaping in Rimworld.
I'm trying to find out how much brambles and tall grass slow down pawns(exact figure not guesses)
All I see in the raws are "pathCost" which is weight to the AI's pathfinding algorithm and not a measure of pawn speed reduction
It's not in the XML and it's not on the wiki, is it a hidden hardcoded thing or what?
I'm trying to find out how much brambles and tall grass slow down pawns(exact figure not guesses)
Code Select
<ThingDef ParentName="PlantBase">
<defName>Plant_TallGrass</defName>
<label>tall grass</label>
<description>Wild tall grass. Slows down anyone moving over it.</description>
<statBases>
<MaxHitPoints>90</MaxHitPoints>
<Flammability>1.3</Flammability>
<Nutrition>0.16</Nutrition>
</statBases>
<pathCost>15</pathCost>
<graphicData>
<texPath>Things/Plant/Grass</texPath>
<graphicClass>Graphic_Random</graphicClass>
</graphicData>
<hideAtSnowDepth>0.5</hideAtSnowDepth>
<ingestible />
<plant>
<fertilitySensitivity>0.7</fertilitySensitivity>
<growDays>3</growDays>
<harvestWork>60</harvestWork>
<maxMeshCount>9</maxMeshCount>
<visualSizeRange>
<min>0.7</min>
<max>0.85</max>
</visualSizeRange>
<topWindExposure>0.4</topWindExposure>
<wildClusterRadius>4</wildClusterRadius>
<wildClusterWeight>10</wildClusterWeight>
<wildOrder>1</wildOrder>
</plant>
</ThingDef>
Code Select
<ThingDef ParentName="PlantBase">
<defName>Plant_Brambles</defName>
<label>brambles</label>
<description>Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.</description>
<statBases>
<MaxHitPoints>100</MaxHitPoints>
<Nutrition>0.2</Nutrition>
</statBases>
<pathCost>15</pathCost>
<graphicData>
<texPath>Things/Plant/Brambles</texPath>
<drawSize>1.7</drawSize>
<graphicClass>Graphic_Random</graphicClass>
</graphicData>
<ingestible />
<plant>
<fertilitySensitivity>0.7</fertilitySensitivity>
<growDays>3</growDays>
<harvestWork>60</harvestWork>
<maxMeshCount>4</maxMeshCount>
<leaflessGraphicPath>Things/Plant/Brambles_Leafless</leaflessGraphicPath>
<visualSizeRange>
<min>0.7</min>
<max>0.85</max>
</visualSizeRange>
<topWindExposure>0.15</topWindExposure>
<wildClusterRadius>4</wildClusterRadius>
<wildClusterWeight>200</wildClusterWeight>
<wildOrder>1</wildOrder>
<wildEqualLocalDistribution>false</wildEqualLocalDistribution>
</plant>
</ThingDef>
All I see in the raws are "pathCost" which is weight to the AI's pathfinding algorithm and not a measure of pawn speed reduction
It's not in the XML and it's not on the wiki, is it a hidden hardcoded thing or what?