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Messages - account13123

#46
Quote from: Canute on May 18, 2019, 06:15:04 AM
You still need the vanilla tutorial when you discover mods ? :-)
Quote from: account13123 on May 18, 2019, 05:50:23 AM
If this mod wasn't on several "must have for new players" type lists I wouldn't bother reporting this
#47
Mint Menus' grow designator breaks the tutorial- it doesn't register the task of switching the crop to rice, preventing you from continuing. If this mod wasn't on several "must have for new players" type lists I wouldn't bother reporting this, but there's a real(small) chance of someone having this mod on their first time through the tutorial. I wonder if there's something that can be done? Can a mod tell if it's running in the tutorial scenario?
#48
I dunno if I'll use the flare shield, but fuses and battery backup circuits are simple things compared to much of the technology available in the game, and a common sense solution to some common electrical problems. Thanks for adding them in.
#49
Releases / Re: [1.0] RunAndGun
May 16, 2019, 11:41:14 AM
Minor suggestion: in mod settings, differentiate weapons set as forbidden in "Set heavy/light..." dialog.
#50
Hello, I would like to know if there is somewhere I can share or download blueprints for use with the Blueprints mod?