What is the top 5 you will fix/add if you are in charge? For me, I am more inclined to more polishing before contents.
1. Mod load time (in progress)
Most flaw and lack of content can be matigated by big mod support. However the loading time is choking the modding potential. This is very important.
2. Rework caravan system.
It is a pain to select colonist, bed roll, pack animal in a long list every time. Best to have a template system.
Caravan load too slowly due to poor AI. Instead of fixing it which is hard, maybe consider let them load instantly just like reform caravan in outposts.
Prisoner cannot be loaded on drop pod.
You cannot deliver caravan request without a person in drop pod.
3. More faction options.
Right now they are just placeholders. They are static and passive. They do not grow with you. They do not fight each other. No sense of progress.
One sided interation. You can them for help, but they do not call you. Not that pirate raid them in first place.
4. Rebalance the mood system.
Despite seemingly complex system the numbers are very random. Dirty room is worse than losing father. People break easily to weird stuff, and get over major loss like losing daughter with a little beer and decent meal. They treat bunch of sandbag as if staring at piles of corpse.
5. More enemies.
Man huntering pack is rare late game. It is always mechanoids. At least raider have interesting strats. Mechanoid dont even seek cover, they are just 3 bots moving in straight lines. Maybe add self exploding spider bot as a mechanoid "siege"?
1. Mod load time (in progress)
Most flaw and lack of content can be matigated by big mod support. However the loading time is choking the modding potential. This is very important.
2. Rework caravan system.
It is a pain to select colonist, bed roll, pack animal in a long list every time. Best to have a template system.
Caravan load too slowly due to poor AI. Instead of fixing it which is hard, maybe consider let them load instantly just like reform caravan in outposts.
Prisoner cannot be loaded on drop pod.
You cannot deliver caravan request without a person in drop pod.
3. More faction options.
Right now they are just placeholders. They are static and passive. They do not grow with you. They do not fight each other. No sense of progress.
One sided interation. You can them for help, but they do not call you. Not that pirate raid them in first place.
4. Rebalance the mood system.
Despite seemingly complex system the numbers are very random. Dirty room is worse than losing father. People break easily to weird stuff, and get over major loss like losing daughter with a little beer and decent meal. They treat bunch of sandbag as if staring at piles of corpse.
5. More enemies.
Man huntering pack is rare late game. It is always mechanoids. At least raider have interesting strats. Mechanoid dont even seek cover, they are just 3 bots moving in straight lines. Maybe add self exploding spider bot as a mechanoid "siege"?