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Messages - 5teVe

#1
Help / Re: My medics feed pawns with drugs
December 12, 2019, 01:43:57 PM
Quote from: LeatherCat on December 12, 2019, 09:20:17 AM
Does medic have DrugFeeder trait?
No, i dont even have this trait in game.
#2
Help / My medics feed pawns with drugs
December 12, 2019, 01:38:00 AM
Sorry for my english.
My pawns that assigned to heal are feeding drugs my patients. Dont know what mod can do this, but its already destroyed one of my colony with luciferium addict. ModsConfig in spoiler.



[size=10pt]<ModsConfigData>
<version>1.0.2408 rev748</version>
<activeMods>
<li>Core</li>
<li>HugsLib</li>
<li>Allow_Tool</li>
<li>JecsTools</li>
<li>RIMMSLoadUp</li>
<li>Advanced_Animal_Frameworks</li>
<li>Minimalism</li>
<li>RimCuisine</li>
<li>Humanoid Alien Races 2.0</li>
<li>[RF] Advanced Bridges [1.0]</li>
<li>[FSF] Carpets of the Rainbow</li>
<li>ZiTools</li>
<li>Wandering_Caravans</li>
<li>Verify_start</li>
<li>Various_Space_Ship_Chunk</li>
<li>Training_Console</li>
<li>Terrain_Zone_Selections</li>
<li>tables_plus</li>
<li>Statue_of_Colonist</li>
<li>Show_Draftees_Weapon</li>
<li>RuntimeGC</li>
<li>RimQuest</li>
<li>Research_Tree</li>
<li>Realistic Rooms Lite</li>
<li>Raids_Go_Wrong</li>
<li>Pick_Up_And_Haul</li>
<li>Pharmacist</li>
<li>No_Debris</li>
<li>More_vanilla_factions</li>
<li>Mad_Skills</li>
<li>LT-DoorMat</li>
<li>LongRangePodLauncher</li>
<li>ED-ReverseCycleCooler</li>
<li>DontBlockDoorMod</li>
<li>Desynchronized</li>
<li>Craftable Drugs +Glit Med</li>
<li>Color_Coded</li>
<li>BetterMiniMap</li>
<li>Beautiful Water</li>
<li>LinkableDoors</li>
<li>More_Linkables</li>
<li>PrisonerRansom</li>
<li>Tribal Headgear Retexturing</li>
<li>Electric Stonecutting Table</li>
<li>MinifyEverything</li>
<li>Meals On Wheels</li>
<li>Pawns_are_Capable</li>
<li>SYR_HarvestYieldPatch</li>
<li>SYR_Blueberries</li>
<li>Set-Up_Camp</li>
<li>Vanilla_Furniture_Expanded_core</li>
<li>VFE_Medical_Module</li>
<li>Vanilla_Animals_Expanded</li>
<li>Bionic_icons</li>
<li>Graphics Setter</li>
<li>Rimsenal - Enhanced Vanilla Pack</li>
<li>Archotech Expanded</li>
<li>EPOE</li>
<li>EPOE Replacement Expansion</li>
<li>DE_Surgeries</li>
<li>Plant Growing Wall Light</li>
<li>
1.0 - Imprisonment On The Go (Make Pawns Prisoners Without Beds)
</li>
<li>Build From Inventory</li>
<li>Cats_and_Dogs</li>
<li>Conduit_Deconstruct</li>
<li>DeCore</li>
<li>Dubs_Mint_Menus</li>
<li>Deep_Ore_Identifier</li>
<li>Hardworking_animals</li>
<li>Medical_Tab</li>
<li>Extended Storage</li>
<li>More Faction Interaction</li>
<li>More_Furniture</li>
<li>Prison Labor</li>
<li>Quarry 1.0</li>
<li>RandomPlus-master</li>
<li>Recipe_icons</li>
<li>Replace_Stuff</li>
<li>Resource_Replicator</li>
<li>Repair Workbench</li>
<li>Right_Tool</li>
<li>RunAndGun</li>
<li>[FSF] Rain Washes Away Filth</li>
<li>While You're Up [1.0]</li>
<li>WeaponStats</li>
<li>Thrumbo_Extension</li>
<li>StoneRebalance-master</li>
<li>Simple_sidearms</li>
<li>[RF] Realistic Planets [1.0]</li>
<li>ZeRoW</li>
<li>Roof Support 1.0</li>
<li>More Harvest Designators</li>
<li>Dub's Paint Shop</li>
<li>BulkRecipeGenerator</li>
<li>HandyUI - Fast Colonist Info</li>
<li>Wall_Light</li>
<li>Animal Food Restrictions</li>
<li>Common Sense</li>
<li>Level Up</li>
<li>Life Support</li>
<li>Quest Tab</li>
<li>TD Enhancement Pack</li>
<li>Turn It On and Off v1.3 [1.0]</li>
<li>Vanilla Apparel Expanded</li>
<li>[sd] medicaddons</li>
<li>Force_Do_Job</li>
<li>RimFridge</li>
<li>In-Game_Definition_Editor</li>
<li>Impassable_Map_Maker</li>
<li>[KV] Infinite Storage - 1.0</li>
<li>SaveStorageSettings</li>
<li>[KV] Don't stop the music - 1.0</li>
<li>Ice_original</li>
<li>Expanded_Roofing</li>
<li>giddy-up-core</li>
<li>Giddy-up-Battle-Mounts</li>
<li>Giddy-up-Caravan</li>
<li>Ride_and_Roll</li>
<li>Trading_Economy</li>
<li>Fast regen 1.0</li>
<li>Everybody Gets One</li>
<li>Better Workbench Management</li>
<li>1742151109</li>
<li>Higher Power</li>
<li>Tier 2 Temperature</li>
<li>Real Ruins</li>
<li>Extra Walls and Floors</li>
<li>Stuffed Floors</li>
<li>Numbers</li>
<li>RimOverhaul - Without Ore and Gas System</li>
<li>Stop_the_spam</li>
<li>Try_to_find_it</li>
<li>Map_Reroll</li>
<li>Tilled Soil</li>
<li>Infused</li>
<li>P-Music</li>
<li>Smart-Speed-2.01</li>
<li>Researchable_Stat_Upgrades</li>
<li>Go_Explore</li>
<li>Smart Medicine</li>
<li>Androids</li>
<li>QualityBuilder</li>
</activeMods>
</ModsConfigData>[/size]
#3
Releases / Re: [1.0] Bulk Recipe Generator
June 07, 2019, 10:42:11 PM
Quote from: Lowlofir on June 06, 2019, 05:32:10 AM
I will explain how it works (or at least how I hope it works).
First, it generates all recipes on game launch.

  • Scan all recipes already exists. Those which met following conditions are passed to next step, other ignored

    • recipe work amount < 120 seconds
    • has only one product
    • has at least one ingredient
  • For each recipe selected in previous step:
    make sequence of multiplied recipes until last one have work amount > 120
So there is not more than one recipe with work amount > 120 for each source recipe.

I make recipes generate on game launch because otherwise it will be more difficult to implement. Recipe list is not local to particular save. If I would make a option to change 120 second limit, it will not be safe to load saves after lowering this value if save uses recipes that are not available anymore. Or maybe it is possible to generate recipes with settings saved in save right on save loading (and remove recipes on unload?), or catch missing recipe errors, anyway it is much easier (at least for me) to make it like it is made now, and I don't think that longer bulk recipes really should exist.

Thanks for the feedback!
np, but if i want to change this limit just for myself, can i do it? and how?
#4
Releases / Re: [1.0] Bulk Recipe Generator
June 05, 2019, 03:58:36 PM
well, i don't have a good half of multiplier recipes
like: i can craft x5,x10,x25,x50 of %recipe_1%, but can't craft x25 for %recipe_2%, only x5,x10,x50.
or for %recipe_3%, that allows to craft only x5 etc
screens must be more speech than my banana engrish





p.s. there is no recipe browsers fault, even if i use vanilla interface, recipes doesn't shows as full