They will come, but they are rare. I am sitting on two AI cores right now waiting to sell them.
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#17
General Discussion / Re: Insect Hives, How to deal with them once and for all
April 12, 2016, 09:10:39 AM
Use the machining bench to craft incendiary launchers and burn them out. If you are concerned about the fire spreading surround the room with metal or stone walls that won't burn. In a mountain base a few Incendiary launcher shells will quickly get the room up to several hundred degrees. Build a fire-foam popper outside the front door and trigger it when you want to put out the fire. Viola, the bugs are gone!
#18
General Discussion / Re: I'm being invaded!
April 11, 2016, 08:53:10 AM
RIP your Xergium/healroot. The animals always eat those first....
#19
General Discussion / Re: Fibrous mechanites, how do I get rid of them
April 09, 2016, 11:05:00 AMQuote from: Shurp on April 09, 2016, 07:27:11 AM
Xerigium people, Xerigium.
Sorry, "healroot"
Put a plot of healroot down. You can treat any disease forever with a cheap, easily replaceable resource. Set all your colonists to "herbal medicine only". Works on gunshots too btw. Only thing you need medkits for are operations.
Exactly. One of the first things I do is to start growing herbal medicine. The earlier you have it the better.
#20
Ideas / Animals eating plants should not destroy the plant
April 09, 2016, 10:34:30 AM
Like the title says, currently if an animal eats a plant, that plant is destroyed. This means that if you have lots of hungry animals on the map (I'm looking at you elephant herds) they will decimate the plant life and nothing will ever grow.
I suggest that when an animal consumes a plant, it reduces the growth level by a certain amount. Lets say by 60%. That way, when an elephant munches on an agave plant it is not gone forever. It just has to spend several days regrowing until it can produce food again. This would make the food sources sustainable, instead of the map turning into a barren wasteland after a herd of elephants wander through.
TL;DR: When an animal consumes a plant, it should reduce the growth level by a certain amount, instead of destroying the plant.
I suggest that when an animal consumes a plant, it reduces the growth level by a certain amount. Lets say by 60%. That way, when an elephant munches on an agave plant it is not gone forever. It just has to spend several days regrowing until it can produce food again. This would make the food sources sustainable, instead of the map turning into a barren wasteland after a herd of elephants wander through.
TL;DR: When an animal consumes a plant, it should reduce the growth level by a certain amount, instead of destroying the plant.
#21
General Discussion / Planting Forests
April 09, 2016, 10:26:23 AM
So normally I would scoff at the idea of planting trees with the growing zones, as they take too long to grow and I can just cut trees that grow in the wild. But in my current map in the arid shrublands, all the trees died and the rest of the plants were eaten by herds of elephants. I realized I would not be able to have any wood for my colony, so I made a massive growing zone for trees outside my walls. It is still growing, and will probably take about 30 more days to finish, but I will have a TON of wood once I harvest it all.
Anyone else plant forests to boost your wood production? I think it will be a good strategy for endgame, and I can sell it for silver.
Anyone else plant forests to boost your wood production? I think it will be a good strategy for endgame, and I can sell it for silver.
#22
General Discussion / Re: Building a freezer in a mountain base
April 09, 2016, 10:20:13 AM
I dig an exhaust shaft than seal it with vents so no one can get in. I am always afraid a sapper or someone will manage to break in through it and I will be defenseless.
#23
Ideas / Re: Orbital bombardment of manhunting animals
April 08, 2016, 09:24:05 AM
Manhunter + drop pods = death.
A group of manhunter elephants has dropped in right on top of you!
It seems to have driven all of the predators in the area insane.
A group of manhunter elephants has dropped in right on top of you!
It seems to have driven all of the predators in the area insane.
#24
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2b: FluffyLattion (22/09/15)
September 27, 2015, 03:58:01 PM
I like EE's videos, but this series just makes me cringe. I can't wait until he has to start making electronic components/integrated circuits and freaks out.
#25
General Discussion / Re: Megascarab paradox
September 22, 2015, 09:58:44 AMQuote from: Snownova on September 22, 2015, 06:00:24 AM
Hmm, now I want a Megascarab hive event: A hive of megascarabs has decided to set up base in your area. They will build a hive and grow their numbers unless you stop them!
A large group of megascarabs enters the map, accompanied by a Queen. They select a spot, much like siegers and start building random walls and rooms made from a new material, cellulose, low hp, very flammable. The scarabs will consume any vegetation nearby and will eventually come for your farms!
That sounds amazing and I would love to see that. But only if they freak and assault your colony if you get too close or disturb their hive. Maybe the queen can look like this!
#26
General Discussion / Re: Extreme ice sheet seed and discussion
September 11, 2015, 10:34:11 AM
All mine die from berserking when they have to stay inside for 5 months during -149F weather.
And eating raw human meat WHEN THERE ARE CLEARLY MEALS MADE WITH BERRIES!
And eating raw human meat WHEN THERE ARE CLEARLY MEALS MADE WITH BERRIES!
#27
Stories / Re: Farewell, my chinchilla fur industry.
September 10, 2015, 02:39:56 PM
Raiders killing chinchillas? That is like killing younglings!
#28
General Discussion / Re: Let's get those paint brushes moving folks!
September 08, 2015, 03:35:47 PM
All right, my turn. I spent about 12 minutes on this and I think it turned out ok!
#29
General Discussion / Re: Pets: The pros and cons of your animals
September 04, 2015, 06:24:16 PM
I love elephants, they can do so many things, and are great at fighting too!
#30
Outdated / Re: (A12) The cat at the wall -turret mod
September 02, 2015, 04:44:48 PM
Is the turret a part you add to the wall, or do you build the wall with a turret built in?