I think it could be done, but can anyone give me help with what StatOffsets would be used (I thihnk) to:
have a trait make harvesting (say plants for start) take twice as long, but yield 50% more.
With Scenario editor I can do it across the board for EVERYTHING..... but hoping there is a way to make a trait that would give it to just a pawn.
have a trait make harvesting (say plants for start) take twice as long, but yield 50% more.
With Scenario editor I can do it across the board for EVERYTHING..... but hoping there is a way to make a trait that would give it to just a pawn.