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Topics - Semmy

#21
Ideas / Progressive story
October 02, 2013, 06:09:12 PM
I was thinking about story progression.

Instead of trying to explain let me just write it down real quick.
If you for instance got a flooding.
Than after that instead of looking for something new interesting the first 1 maybe 2 or 3 events should be related.
the 1st should be 75% likely the 2nd 50% and 3th 25%
The followup incident could be for instance famine or some sort of disease or muddy ground wich makes walking around tougher or makes some settlers sink in. For instance it could cause shortage near your power supplies making it so that you have to send guys over to fix it before power gets back
etc etc.

This will make it more feel like a progressive story.
Like in real life.
some floodings dont cause shit others spoil stuff like in japan.