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Messages - Semmy

#166
I will take a look.

Did you somehow mod the game or chance it.
#167
Can i advice the Suggestion part of the board
#168
Quote from: cykro on February 07, 2014, 03:12:00 PM
You mean I've played this game for several months, and not noticed that Plant Cutting has nothing to do with the actual harvesting of the crop?
Well, sort of a facepalm moment. But to be honest, I felt it was a really nice and logical thing that they were split into two different categories. It just felt very natural to me because of the simplicity of the AI for the pawns. Gave me a little more control over the flow of the colony without micromanaging. It fit in nicely. Sad now.

The thing is, with a single "growing" priority (as it is now) the dude runs around placing crops on every place possible before he even thinks about harvesting. And that happens even during extreme famine. That was the problem I had. I guess you can micromanage the colony and turn off most of your growing areas and reactivate them one by one, but it shouldn't have to be necessary.
A simple way to tell them that "right now, we REALLY need food, and since there are crops available, can you PLEASE just harvest them before placing new ones??" would be appreciated.

So in conclusion, I like the idea of having two different priorities for them. Or maybe make the "grower" more intelligent and let him "realize" there's a food shortage and prioritize harvesting instead of planting. But that kinda ruins the concept of these simple AI bots.

Can I possibly request this as a new feature then? =) Pretty please?

Most likely you got so many growing areas that 1 grower is just not enough.
#169
As i suspected (-;
Switch to growing and everything is sorted.




#170
Harvesting is not plant cutting.

Growing is what is needed to harvest your crops from your growing area.
Set one guy with priority 1 on growing and the rest 2 or higher. And have a growing area. He will grow your potatoes.

I will check the savegame in a bit when i get home.
#171
Discussed it with tynan.

Will report it as a independent bug later.

Thanks for reporting.
#172
Bugs / Re: Debris stockpile bug
February 06, 2014, 02:13:15 PM
Thanks for reporting.

Already known and reported.
#173
Quote from: dakenho on February 06, 2014, 12:25:07 AM
apparently its too large to attach here where should I send it?

Zip it (-;
Than hardly anything is left over of it.
#174
Ideas / Re: Stockpile zone resize
February 05, 2014, 09:43:45 PM
That would be awsome. Let's hope its easy to implement.
#175
General Discussion / Re: The Big Patch Notes Topic
February 05, 2014, 09:43:03 PM
Quote from: bigwolf2101 on February 05, 2014, 08:35:13 PM
Quote from: Semmy on February 05, 2014, 08:25:52 PM
Quote from: Stickle on February 05, 2014, 06:44:51 PM
When did this become unstickied? Most inconvenient! I'm too lazy to bookmark the google doc so I check this thread every day!

I could sticky it. But tynan wanted a little less cluttered top part of this board. And i can totally understand that.
I will discuss it with him if i dont forget it (-:

This is tynan's doing (-;
then tell him to fix it lol I am the same to lazy to hunt for it
#176
General Discussion / Re: The Big Patch Notes Topic
February 05, 2014, 08:25:52 PM
Quote from: Stickle on February 05, 2014, 06:44:51 PM
When did this become unstickied? Most inconvenient! I'm too lazy to bookmark the google doc so I check this thread every day!

This is tynan's doing (-;
#177
General Discussion / Re: Stockpile Issues
February 05, 2014, 08:25:06 PM
Also they will haul by itself.
Unless your haulers have other jobs prioritized.
#179
General Discussion / Re: Duration between releases
February 04, 2014, 06:20:32 PM
Well you guys shouldnt worry to much (-:

Like tynan showed in his twitter and i copied to the big patch notes topic alot of new stuff coming in.
And it wont be as long as between last updates. I might have said to much already (-;