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Messages - Semmy

#181
in the top right it is always stated what is happening.
Mental breakdowns etc are noted there.

Maybe look into that and tell us what is going wrong so we can help you out.
#182
General Discussion / Re: Seige?
February 04, 2014, 11:10:22 AM
Redstorm can you please use the edit button for your posts.
Instead of continuously doubleposting.
#183
I always shoot raiders with grenades first.

The best tactic i found for eliminating those are to go out and hunt them before they attack.
It gives you more room to fall back.
#184
Bugs / Re: Stockpile priority starves hoppers
February 02, 2014, 08:09:24 PM
How do you mean it is not clear?

You can set priorities on both the stockpile and the hopper.
Default stockpile priority is normal.
Default hopper priority is prefered.

So you as a player can set and chance the priorities.
Simply setting your hopper to critical.
And your stockpile to prefered solves the problem.
#185
Support / Re: How to rotate doors ?
February 02, 2014, 05:14:28 PM
special weird doors.
There already is a bug report about it.
I will expand it later.

#186
General Discussion / Re: The Big Patch Notes Topic
February 02, 2014, 03:31:59 PM
you asked for more here is more.

#187
General Discussion / Re: Wealth vs. your CPU
February 01, 2014, 07:25:28 PM
You can trade off your goods.

But alot of content still needs to come. This is just alpha1
be patient (-:
#188
General Discussion / Re: Wealth vs. your CPU
February 01, 2014, 06:39:24 PM
Keep in mind that the game fairly unoptimized atm.

So maybe wait for the next alpha as performance most likely will increase.
#189
Ideas / Re: Stun Gun
February 01, 2014, 05:34:48 PM
And back on topic. No need to keep talking about this.
#190
Bugs / Re: Critical bug with fire
February 01, 2014, 05:02:36 PM
Thanks a bug in there indeed.

Will put it in mantis.
Thank you very much for your assistance.
#191
Support / Re: Issue with link to Alpha version
February 01, 2014, 04:33:25 PM
Indeed pm tynan or email him.
Read the sticky topic in this forum part.
#192
Bugs / Re: Critical bug with fire
February 01, 2014, 04:30:56 PM
http://puu.sh/6GtHJ.gif

As you can see in the gif he clearly walks away.
Did you modify anything?

#193
Bugs / Re: Critical bug with fire
February 01, 2014, 04:23:10 PM
Quote from: Vita on February 01, 2014, 04:16:39 PM
Please try that and you will see bug with fire

Ok i will try again (-:

You have a small home zone set up down there.
The colonist that is there just walks back to its base.
If your colonist stays.
Maybe try and reinstall the game and rerun the savegame.
#194
Bugs / Re: Fear recruiting broken?
February 01, 2014, 03:54:42 PM
I think fear recruiting wasnt in the game yet?

Not really sure tbh.
#195
Bugs / Re: Critical bug with fire
February 01, 2014, 03:43:32 PM
Thank you very much.

Looking into it now.

I really can't see anything. Sorry. I dont see a fire.
And if i force a fire they just do what they are supposed to do.

I do see the escaping prisoner bug (-: Thanks for giving me more info on that bug (-:
Maybe somebody else can confirm the critical fire bug.