Quote from: Hypolite on October 09, 2013, 11:04:02 AM
In my opinion, the current only turret is already wayyy over-powered for the setting. Granted, they don't have much more HP than regular colonists and explode on death but:
- They have a very good weapon even at the very beginning and can be upgraded. Good range, multiple shots, etc...
- They can be repaired while firing, whereas colonists have to stay in bed for a long time
- They cost much less than a colonist, spamming auto-turret seems to be an effective way to remove all narrative tension from the raiders.
The simple fact that GC13 could fly through a combat in high speed shows that he wasn't too much worried about raiders anyway
I would place more emphasize on colonists and less on automatic turrets to increase dramatic tension.
I completely agree.
So maybe the turrets should be made more expensive and harder to research like i said.
And certainly they should be late game. Or be made out of really special dangerous to mine materials.



