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 on: Today at 03:07:59 PM 
Started by Torenico - Last post by Alenerel
I think 30mb of a save is big enough to cause noticeable lag

 on: Today at 02:05:08 PM 
Started by bozdogan080 - Last post by Bozobub
RimWorld already gets enough flack, as a "war crimes sim", that going full-on Mengele is probably not the best plan.

 on: Today at 01:28:45 PM 
Started by Torenico - Last post by Torenico
Is your save big? Id recommend this mod if it is:

I click on remove corpses in the map, delete battle log, sweep animal family and delete dead pawns (this last three times until the number doesnt change). Be aware that the first one will remove all corpses in the map, including dead animals in the freezer (not sure about sarcophagi or tombs).
I can tell you that when Im 4-5 years into the game this does charms for me. Sometimes I save and load the game and it works even better.

Altho this will only work if the problem is that just the save is too big. If its something else (something bugged), I doubt this will help.
And just to be sure, check that you dont have any inaccessible spot (all walled up), that sometimes really lags the game.

My save is about 30mb? 40mb? Something like that, so I guess it's not that big?

I've uninstalled Psychology, apparently it's not well updated for 1.12 and it's causing problems. The freeze every 6 hours is still there but much much smaller, just a small tick. I must learn how to properly uninstal Psychology though, it breaks my "Social" tab on colonists.

But I think I made some progress.

 on: Today at 11:33:57 AM 
Started by Hatti - Last post by Canute
Why you don't use the steam version ?
How to download workshop mod's as non-steam user

 on: Today at 11:14:09 AM 
Started by zeebo76 - Last post by Cripher
Great idea!
Even high level psychics could have visions in their dreams. As i think story tellers, know when is next event and what's its nature.
And poor mood of psychic causing nightmares for other colonists was amazing too.
I'm going to start modding for rim; and searching for an project to contribute or start a simple one by my own. This looks simple enough for me.

 on: Today at 10:58:55 AM 
Started by Hatti - Last post by mohreb
Is there a 1.2 version (non steam) for Cleaning Area out?

 on: Today at 07:18:45 AM 
Started by David35 - Last post by Chicken Plucker
I would like some kind of alliance system with factions that has more benefits beyond reinforcements, I understand mods like RimWar has it already but the team's official work always manages to be more simple and less memory consuming than something made with mods. Just my idea.

It'll be cool to see factions build new settlements or help you build new things, repair damages etc. etc.

If that mod introduced a new spacer faction that utilized the vanilla's marine armour and etc (because they're probably some official armed forces) then I'm on that boat

 on: Today at 06:37:45 AM 
Started by PeteTimesSix - Last post by Sarelth
I know the forums are much slower than the steam pages, but it's nice to come here sometimes and get a response from people who are not always as toxic as some people on steam. Also was not a super time-sensitive question.

I did figure it out though, it seems that the Simple sidearms UI vanishes when you are trying to use it and 'LTO Colony Groups' together and then include the 'Multiplayer' mod. Kind of a strange interaction, but I used the tried and true take things out of the modlist till you find the problem method. It usually works, but takes more time than asking if anyone else has seen that issue.

Sadly I don't think Colony Groups is usable in Multiplayer at all, but I was testing so it's all good.

 on: Today at 06:22:26 AM 
Started by unterart - Last post by unterart
Hello! Please add something like "Quick start" with absolutely random set of colonists, difficulty settings and place.
You just pressing one button from main menu and... "You woken up from cryptosleep..."

PS: And yes, the game is amazing! )

 on: Today at 05:25:00 AM 
Started by PeteTimesSix - Last post by Canute
Even when you don't have a steam account, you still can look at the mod discussion there.
Much more people read/write there then here at the forum.

You should look first if the mods works/looks fine just alone (i prefer to keep harmony/hugslib to create fast test colonies with the hugslib autostart).
Then add 50% of the mods, check again, until you find a possible issue.

And don't forget not to use mod's that throw out error's after activation.

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