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11
on: June 27, 2022, 07:55:40 AM
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Started by JRedStone - Last post by sao_Y_yang | ||
已经有联机的mod了哦,而且有两个,分别是Multiplayer和Phinix,但是还需要他们对应的汉化mod
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12
on: June 26, 2022, 09:02:55 PM
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Started by Rev.J - Last post by Rev.J | ||
Screenshot of Colonist selected:
https://steamcommunity.com/sharedfiles/filedetails/?id=2826614429 Save files (before & after) and log files. https://drive.google.com/drive/folders/1vXYBTlcCV4HyduCrXdWNdsQZGuEo1NEU?usp=sharing Mods: Harmony Core Royalty Smarter Deconstruction and Mining Various Space Ship Chunk (Continued) HugsLib Stack XXL [WD] Realistic Darkness Avoid Friendly Fire Bionic icons Gunplay CM Color Coded Mood Bar [1.1+] Pick Up And Haul Wall Light Simple sidearms Hospitality Medical Tab Expanded Prosthetics and Organ En... No Version Warning RPG Style Inventory Roads of the Rim (Continued) Statue from chunks [1.2+] Change map edge limit I’ve done a Google search and this problem has come up several times (with different combinations of mods, so I’m not conviced it’s a mod clash) with no solution. This was the second colonist I’ve promoted and the first was fine. Help would be appreciated. |
13
on: June 26, 2022, 03:55:13 PM
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Started by Lunatico9 - Last post by Stonenimrod | ||
Ciao Spappo, lo so che è passato un po di tempo
![]() ho provato a sostituire la cartella .rar presente in "C:\Program Files(x86)\Steam\steamapps\common\RimWorld\Data\Ideology\Languages" con la mia traduzione, ma questa nel gioco non viene presa in considerazione e resta comunque in inglese. Qualche consiglio?Io ho direttamente estratto il fire rar/tar in una cartella normale chiamata Italiano. All'interno del gioco mi appare direttamente come possibilità la lingua Italiano. Magari prova a controllare che all'interno dei files di traduzione non ci siano errori di sintassi (una parentesi mancante), penso che lo puoi controllare facendo il report di traduzione (nella schermata principale, sulla sinistra il pulsante Salva report di traduzione) Buona serata |
14
on: June 26, 2022, 03:35:37 PM
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Started by Basker_ville - Last post by Basker_ville | ||
There's a bug that was introduced in RimWorld's latest patch (June 6th 2022 - v1.3.3387). In this patch several Ideology improvements and fixes were made. One such change created this situational but annoying bug.
The error only presents with Ideology active, and it concerns some mods which override "HediffComp.Notify_PawnDied()" in order to change or resurrect human pawns at the moment of their death. Examples include Witcher - Monster Hunt (lycanthropy), Vanilla Cooking Expanded (resurrecter condiment), and others. When a member of the player's Ideology dies, and the Notify_PawnDied() override is triggered (leading to either a transformation or resurrection) a red error occurs: Full Stacktrace of a colonist being killed and resurrecting immediately: Code: [Select] Error in Precept.Notify_MemberDied(): System.NullReferenceException: Object reference not set to an instance of an object The red error occurs because the corpse in the crosshairs of Notify_MemberDied() immediately vanishes. After modifying one affected mod so that the pawn's corpse was retained, there was no longer a red error. However, that solution is itself a problem as it doesn't make sense thematically to retain the corpse. I used a program to detect any differences in some portions of assembly between RimWorld v1.3.3387 (current) and the previous version. There were no changes in RitualObligationTargetWorker_GraveWithTarget or RitualObligationTargetFilter (which contain LabelExtraPart()) between versions. There was a change in RitualObligation between versions: notably the addition of "public string LetterLabel" which includes a reference to LabelExtraPart(). This section of code reads: Code: [Select] public string LetterLabel This seems to be the discrepancy between versions which in some way leads to this error. I don't understand why it would be the problem, because it contains a conditional statement for null or empty text. Maybe this section of code is executed at a time inconvenient for this method of changing a pawn? Maybe it invokes LabelExtraPart() before RitualObligationTargetWorker_GraveWithTarget.ObligationTargetsValid() can validate the target? But if a pawn is just obliterated at once with explosives there's no issue, so I don't understand why in this instance the corpse vanishing is a problem. Any suggestions on circumventing this issue? Is there a way to simply exempt a pawn or a pawn's corpse, specifically if they have a certain hediff, from Ritual Obligations or the Member_Died() notification, without having to cut them out of the ideology entirely? |
15
on: June 26, 2022, 01:21:27 AM
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Started by JRedStone - Last post by JRedStone | ||
我有一些一起玩游戏的朋友,都非常喜欢这款游戏,但是由于rimworld没有联机玩法,我和我的朋友只能在各自的世界中发展,缺少了许多的乐趣,希望能推出联机玩法的dlc,让我和我的朋友在同一个世界中发展,一起游戏
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16
on: June 24, 2022, 09:47:46 PM
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Started by Schmiddy - Last post by dxcfdk | ||
Now, what i will propose is essentially something that combines the "call of Cthulhu" and "Prisoner Labour" mod... |
17
on: June 24, 2022, 04:41:00 AM
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Started by jmeyer73 - Last post by jmeyer73 | ||
Not sure if the game is bugged, but my tortured artist has gotten 9 catatonic breakdowns now without a single inspiration. Can anybody confirm if it's possible?
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18
on: June 21, 2022, 09:24:16 AM
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Started by Anxious_Okapi - Last post by Anxious_Okapi | ||
Put it in the wrong topic sorry
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19
on: June 21, 2022, 09:17:02 AM
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Started by Anxious_Okapi - Last post by Anxious_Okapi | ||
for some strange reason I seem unable to order pawns to haul dead creatures back to storage but they can do it when they want by their own will. It keeps saying that the dead creature is too heavy. Even alpacas.
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20
on: June 19, 2022, 10:42:21 AM
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Started by MiiMe19 - Last post by glass zebra | ||
There has been "some fix" for linux mouse issues, but the slider problem still exists. My advice in the meantime would indeed be to use proton/wine. The game works better like that than the native linux version in some ways.
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