Recent posts

#21
General Discussion / Re: Banned from Discord.
Last post by someonesneaky - April 17, 2024, 07:30:42 AM
I passed your request on, and it was denied.

You were not banned for 'a meme', you were banned for breaking the rules repeatedly, accumulating six warnings in the space of a month.
#22
Help / Re: RimWorld art source
Last post by Happycam - April 16, 2024, 10:02:53 PM
With the release of Anomoly, is it possible for you to update the dropbox to contain the new game art and assets from the DLC and from 1.5? Please and thanks! Plan to make a mod expanding the variety of  large doors.
#23
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - April 16, 2024, 06:05:05 PM
1.5 Updates: Google Drive Link

Mod updates:

[RH2] Faction - Gruppa Krovi
- Backstory grammar errors
- 6b27 helmets are now used by close protection
- closer protection now uses conscript backstory
- Close protection backstories mixed with conscripts
- Close protection, assault and sharpshooter pawntypes can now also choose to use 6b27 helmets
- Close protection, assault and sharpshooter pawntypes now have set balaclava colours
- Juggernaut now has a set balaclava color
- Juggernaut skin color is now defined
- More backstory grammar fixes

[RH2] CPERS - Arrest Here!
- Added harmony as a mod dependency
EDIT:
- Removed harmony.dll for 1.5
#24
Creative Rewards / Change Name
Last post by daggoth03 - April 16, 2024, 11:58:32 AM
Hello,

I would like to change my name in game as it is my real name and I'd prefer to use a different name so I can have my streamers find me and not dox myself.
Thanks
#25
Releases / Re: [1.5] Mousekin Race 1.0.2 ...
Last post by sumghai - April 16, 2024, 04:16:58 AM
Mousekin Race has been updated for RimWorld 1.5.4066 - see first post for download link.
Version 1.0.2 - 16 Apr 2024
---------------------
- Updated for 1.5.4066
- Reduced frequency of pellets spawned by Giant Cavies
- Fixed Candle Sconce causing meditation focus errors when building
- Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
#26
Help / Re: RimWorld art source
Last post by LegendaryMinuteman - April 15, 2024, 10:54:57 PM
Thank you for being a bro to the modding community.  Sorry about anything critical I've said on the Steam forums  ;)
#27
General Discussion / Re: Banned from Discord.
Last post by fakilam - April 15, 2024, 07:23:00 PM
Quote from: someonesneaky on April 15, 2024, 05:26:25 AMCan you give your Discord username?
fakilam
#28
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - April 15, 2024, 06:11:27 PM
1.5 Updates: Google Drive Link

Mod updates:

[RH2] Faction - Militaires Sans Frontieres
- Fixed missing Maxi-Cola textures from gene stuff when Biotech is enabled



[RH2] Rimmu-Nation 2 - Weapons
- Weapons now tagged to be tradeable, normal factions will buy them

TO-DO:
- Redo all RH2 armor base coding so it can be tradeable, because if I don't, vanilla coding says I have to manually add a trade tag to all armors manually. No thanks.



Quote from: Skynert on April 15, 2024, 05:10:19 AMDemons... Why not something cute? Im joking. Anomaly dlc made my pawns demon hunters and gave them PTSD. And thank you for OP stuff, I can contain monsters with sentry guns and .50 BMG

No worries pal. Cyberdemons, I tried 2 textures before. I wanna do this right when I get to it, and they're gonna make Metal Gears look like a joke.

Quote from: Rocket_Raccoon on April 15, 2024, 08:32:18 AMThats quite a list there :p
Maybe faction wise start with natco so there is a whole faction to thematically wise fight against more eastern/opfor factions?
I would potentially give funds to it if details are more specific/clear(ie rough time table, content gear/weapon wise etc) 

Here's my idea for NATCO, brief rundown cause I gotta sleep.

Coalition
NATCO Armed Forces

Brief backstory:
Coalition of western military units mainly spearheaded by the UCA (United Commonwealth of America)

Pawntypes:
Soldier types:
UC Army - OCP camo with IOTV, ACH and XM7
Royal Army - MTP camo, VIRTUS, LA85A3
Strayan Army - AMCU (Renamed to SCMU) camo, TBAS, AUGA3
Canadian Army - (Literally didn't change their name. Can't think of a new one.) CADPAT, FPV, CG634 helmet, C7 rifle

UC Marines - Desert MARPAT, GEN III armor, MTV, ECH, M27 IAR
Special Forces (Mixed for all nations) - Multicam, JPC, FAST, CQBR
SEALs - AOR1 camo, JPC, Airframe, CQBR
MARSOC - M81, JPC, FAST, M4A1 SOPMOD
FORRECON - Olive coveralls, GENIII armor, ECH, CQBR

SAD Operators - Black kit, JPC, FAST, CQBR
Description: UCIA black operators. May show up in no notification raids. Rare chance to appear.
UCIA Agent - Suit, JPC, black shades, pistol
Description: Faction trader. Escorted by Marines in caravan.

UCMC Officer - Faction leader, General. Has the officer's uniform with many medals. Won't appear in raids.

War machines
Machine gun ground drone - Machine gun mounted ground drone
Cobra II Mech - A western AI powered mech which has the old school AH-1 Cobra shark paintjob
(No vehicles due to vehicles mod not working with NPCs, and no dependency required for me.)

Faction relationships:
Won't be hostile to Gruppa Krovi and War Mongrels. They're engaging in a cold war, therefore they're afraid to trigger something massive back home, hence the presence of the other "proxy" allies. It gives you a realistic feeling of the politics behind all of this stuff in my opinon.

"Maybe" list:

Pawns:
Ghillie Snipers (Mixed for all nations) - Ghillie suit, JPC, Mix of Coalition DMR and Bolt Action (Whatever is unused or can be repurposed from RN2
EOD unit - Just a pawntype in an EOD bomb suit and a pistol. Perhaps not worth adding.

"Maybe" Added nations:
Korean Republic Army - ROKPAT forest (KRAPAT renamed), MBV, KHB2000 helmet, K2C carbine
French Republic Army - CCE camo, FELIN, HK 416
West German Army - Flecktarn, MOBAST, Batlskin Viper helmets, HK416A8

Description: Put in the maybe pile due to the names. I can set names for a specific culture, having an all english NATCO force means all names are english. Otherwise, other nations can and will complicate that cause now everybody has a mix of english, korean, german, french and etc names that will jumble up Korean names for soldiers who are clearly American. Trying to avoid this. On top of that, simply less work.

"Maybe" incidents:
No alert Ghillie sniper raid incident
No alert Special forces raid incident

"Maybe" feature:
We'd have to add custom defenses and furniture for massive bases that are heavily fortified contending with VOID bases.

NATCO is not gonna be easy because of the SHEER amount of uniforms and weapons involved, along with the coding. I definitely won't plan on doing this first.
#30
Support / Re: [Mods] The game refuses to...
Last post by KAcidi - April 15, 2024, 02:15:53 PM
Another logs after i try launch game with just few mods. Game crash with Unity error when i start new colony
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