Recent posts

#41
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by ZomDoc - April 21, 2024, 07:53:57 PM
I like to imagine the Bad Company contractors have a grill day to fit with the dad vibe going on. Have to keep morale up with some good old fashion barbecue.
#42
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - April 21, 2024, 07:22:30 PM
1.5 Updates: Google Drive Link

Guys hello. It's very late and I overextended updating all of RH Classic (That we already have here) and then some, such as Jarhead Incident Sounds and Nerfed Portable Generator mod. I don't even have time to make the list pretty since I still have to do admin for work and its already midnight.

I did try to update Rimmu-Nation - Weapons for old times sake with some caveats (i.e. warning not to use with RH2) but it's actually badly broken. Besides the dramas with the old guy who did the balancing, there's that problem. I think it's safe to mark and avoid.

Make sure you go to the RH1 folder (Red Horse 1 folder) for the RH1 mods, so there's no confusion.

Here are the updates:


RH1 list:

Prisoner Apparel:
- 1.5
- Some cleanup done on textures
- modicon.png added
- added slave suppression statoffset.

Detailed Body Textures I
- Mod icon
- Compatibility tag for 1.5 and other versions below
- Removed 0.19 compatibility tag
- New mod preview showing the reskin textures

Detailed Body Textures II
- Added mod icon

T-45b Power Armor
- 1.5 compatibility
- Now tagged to have EVA for SOS 2
- Now has high insulation to stop space compression

[Uru] Rim Seraph hair
[Uru] Kemono Friends Hair
[Uru] Kemono Friends Faces
[Uru] Touhou Hair
[Uru] VOCALOID Hair
- 1.5 tagged with compatibility
- modicon.png added

[CP] DOOM
DOOM Kit Classic
UAC Kit
Retro Joy
Metal Gear Solid - Incident Sounds
Metal Gear Solid - Incident Sounds 2
Chicken Mitchell - Hairstyles
US Military Kit
British Military Kit
Portable Power Generator
Portable Nerfed Generator
Gunny Storyteller
- 1.5
- Modicon.png added
- Crafting benches up to date to stop errors for 1.5
- Assemblies replaced for 1.5 with up to date ones
- Bench fixes. Deleted old RNBuildingBase, changed to vanilla BuildingBase for 1.5 to stop UI errors.
- Added RRS beret for British Military Kit

RH2 list:

Rimmu-Nation 2 - Weapons
- Deleted unused RNBuildingBase since our Bench now uses vanilla BuildingBase as a parent for 1.5

Uncle Boris Radio - Broodman
- new modicon.png to distinguish from the other music mod



Quote from: Skynert on April 21, 2024, 10:09:44 AMNice, very nice.

What in particular, the faction lore or the stuff they have?

Quote from: williamb1995 on April 21, 2024, 11:00:41 AMhaven't you tried to create a patreon like oskar potocki? , this allows you to do devblogs as currently, and to recover some funding for your mods by offering subscribers who offer views on hidden devblogs or other things

could this help you? No ?


https://www.patreon.com/oskarpotocki

No mate, I already have a kofi. Am very grateful of the donations people have given, but I rarely get any. It'd be embarassing to have a Patreon with 0 donors, or one guy who donates a dollar for a month. Not worth it.

I'm not oskar potocki, and no offense to him but I work for the King (God save the Gracious King, who are ya, who are ya) so technically he's paying for the commissions. I'll quit it if I can't handle it, but I'm not gonna push for people to give me money when they don't want to. I already have a kofi people ignore on the steam pages, but again, I'm not entitled to anyone's money (except my employer's) so I'm not gonna bang on about it.

Also the devblogs here are free and it's for myself and whoever wants to see it. No use making it locked behind a paywall.
#43
Releases / Re: [1.5] Defensive Positions ...
Last post by UnlimitedHugs - April 21, 2024, 02:24:27 PM
Updated to 1.13.0

Updated version for Rimworld 1.5.
#44
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by williamb1995 - April 21, 2024, 11:00:41 AM
haven't you tried to create a patreon like oskar potocki? , this allows you to do devblogs as currently, and to recover some funding for your mods by offering subscribers who offer views on hidden devblogs or other things

could this help you? No ?


https://www.patreon.com/oskarpotocki
#45
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Skynert - April 21, 2024, 10:09:44 AM
Nice, very nice.
#46
Releases / Re: [1.5] Allow Tool (3.13.0) ...
Last post by bukowa - April 20, 2024, 10:16:27 PM
1.5
[AllowTool] Adjusted work type priority of FinishingOff for pawns:
Georgette:0->3, Thesa:0->3
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1B64C590]
 at Verse.GridsUtility.Fogged (Verse.IntVec3 c, Verse.Map map) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
 at AllowTool.Designator_HaulUrgently.ThingIsRelevant (Verse.Thing thing) [0x00015] in <265ca9a7207e4e91b7143054729037f5>:0
 at AllowTool.Designator_HaulUrgently.CanDesignateThing (Verse.Thing t) [0x00001] in <265ca9a7207e4e91b7143054729037f5>:0
 at Verse.Designator.CreateReverseDesignationGizmo (Verse.Thing t) [0x00017] in <957a20e0be784a65bc32cf449445b937>:0
     - POSTFIX UnlimitedHugs.AllowTool: Void AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch:CreateReverseDesignationGizmo_Postfix(Designator __instance, Command_Action __result)
 at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00183] in <957a20e0be784a65bc32cf449445b937>:0
     - TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions) currentSelectable: null
#47
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - April 20, 2024, 08:52:38 PM
1.5 Updates: Google Drive Link

Mod updates:

[RH2] Faction - Militaires Sans Frontieres
- MSF scarf now renders under head (1.5 only)
- Corpses seen as "ugly" precept removed for faction's beliefs. (will only be seen in new games, 1.5 only)
- MSF Battle dress now renders under the head for north view (1.5 only)

[RH2] Rimmu-Nation 2 - Clothing
- Scarf render layer now under head


[RH2] Rimdeed
- Fixed bug with creepjoiners causing red errors when they try to infiltrate rimdeed applications



Progress Report:

Bad Company:


Preview is unfinished.

Faction Backstory:
Bad Company is a Private Military Company founded by Rocko Prince, an Ex-SEAL commander with close ties to the UCIA.
Bad Company is sent wherever and whenever America can't be officially tied to "special activities" that could lead to diplomatic incidents. The PMC is known for close engagements with Gruppa Krovi, its Soviet counterpart. It is a well funded private army used for proxy wars and black operations, with its personnel deployed to complete the most outrageous and dangerous missions that NATCO forces can't be sent to do.

Most notable missions for Bad Company include extracting artefacts in deserted moons, destroying files for corporations in worlds that have succumbed to biological weapons and/or other unexplained anomalies, extract VIPs in regions overcome by total anarchy. Bad Company is often allegedly sent to "clean up" and clear individuals that get in the way of whatever it is the UCIA wants, whether they are high profile or some unfortunate civilian who knows too much.

Alignment:
I may remove the plans for hostility against tribals. Not necessarily compelling for storytelling, will leave them much like Gruppa Krovi, neutral to everyone with some grey areas.

Pawntype composition:

Contractor:
The bulk of the faction's personnel. Not a lot of other special units. Will be seen with relaxed headgear, caps, shemagh scarfs and etc. Will have a mix of ex-military, some other guys (ex-cops and action hero wannabe types) who needed money and had no idea what they were signing up for.

They will look like a dad, basically. The contractors are generic American dads. Also they will be tagged with beards. They will have M4s and you get the DMR for the sharpshooters, no machine gunner. (Subject to change)

Ground Infantry Drone:
GI Drones are robots equipped with the Minimi light machine gun. They are there to fulfil the roles of a machine gunner and operate as part of a team to bolster numbers and firepower. This reduces the rate of human casualties in the field and offers the company a cheaper solution than paying out families who lose their loved ones. That or fighting court battles to not pay them out at all.

Guardian GI Drone:
Guardian GI Drones are a more heavily armored version of the GI drones. They carry either handheld M2HB machine guns or handheld Mk19 grenade launchers. They fulfil the role of a heavy support unit. Typically in missions too dangerous for human infantry, specifically ones that require no friendly identification or human decision makings, GI Drones and Guardian GI Drones are sent en masse to swarm the enemy.

SAG Operator:
SAG (Special Activities Group) operators are equipped for CQB operations and are trained in close combat. They will have a CQB configured M4. These guys are UCIA. They are officially employed with Bad Company, unofficially they're UC Special Forces. Will be wearing their own uniform and body armor.

UCIA Agent:
The traders of the faction will be UCIA agents posing as.. A heavily guarded person wearing a suit. Will come in a suit and a fancy coat, carrying a Glock service pistol with a laser light. Will typically engage in arms dealing and drug trafficking.


Apparel list:
- Python Body Armor
- UTG tactical vest (black)
- UTG tactical vest (tan)
- Flyye Pathfinder webbing
- Shemagh scarf
- Tactical cap
- Eye protection
- Sunglasses
- Ear piece (may or may not make it)
- Backpacks (tbd which ones)
- Polo (colorable)
- Khakis (colorable)

- EXFIL Ballistic (Bad Co)
- FRK 360 Body Armor
- Black war belt (tbd)
- UBAC uniform (wolf grey)

Food and faction knick knacks:
- Mildborough Cigarettes
- Coalition MREs

Notes: We have plenty of cigarettes and rations in the other mods. I may or many not opt out and give Bad Company vanilla packaged survival meals only and no other knick knacks.

Weapons list:

- LA-M4 Raven

- M4 (Bad Co)

- HK G3 VFC

World logo:



Mod is far from completion, so is XOF. Everyone is still a bit busy, and the team is recovering from the gold rush of MSF and Gruppa Krovi, including myself who endured some sleepless nights to get work done. IRL work doesn't help with catching up, the stuff has its own fair share of stress which I'd argue is worse than whatever the mods could throw at me.



Quote from: williamb1995 on April 20, 2024, 01:18:35 PMI'm so excited to see The Ghosts, Cordis Die, Bad Company, Umbra again... I'm going to be able to have factions with modern weaponry like on RH 1, I'm so happy and excited to see that.

Hey william! Good to see you. Yeah me too bro, I'm excited to get the ball rolling. Can even include more than the ideas I listed. Hope my wallet can afford it, and hope my sanity doesn't decrease too much being here on course.
#48
Ideas / Integrate babys and rituals pl...
Last post by Loae - April 20, 2024, 08:38:02 PM
Hello, I would very much like to have pawns assigned with the caretaker role bring baby's with them to rituals. Whether that be for Christmas or to watch a gladiatorial duel, it always seemed odd that we just left the baby's behind. Maybe there could be a very small mood/success chance boost to the ritual as well? I've been hoping this might be added since Biotech dropped but now that we have Anomaly and all the changes happening now, maybe this could be added or someone could create a mod for it.
#49
Releases / Re: [1.5] Bricks Don't Vanish ...
Last post by Ratys - April 20, 2024, 03:15:07 PM
Yadda yadda, 1.5, blah blah. You know the drill.
#50
Releases / Re: [1.5] Mad Skills 1.5-2.7.0...
Last post by Ratys - April 20, 2024, 03:14:57 PM
Yadda yadda, 1.5, blah blah. You know the drill.