Recent posts

#71
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by ZomDoc - April 12, 2024, 12:21:08 PM
The real question is, does Volkov know my boy Uncle Boris?
#72
Support / Re: How to upgrade when not in...
Last post by auerland - April 12, 2024, 11:51:37 AM
Thanks! This is what I thought. It would be nice though if the DRM free version would autoupdate itself ;)
#73
General Discussion / Re: Lets Vote what mod should ...
Last post by Psylord - April 12, 2024, 11:25:44 AM
#1 Pick up and Haul is a must.

Allow

Camera +

Character editor would be nice.
#74
Creative Rewards / Re: Is my name valid if I am n...
Last post by EmotiveEwe85 - April 12, 2024, 10:18:12 AM
That would be amazing.
#75
Support / Re: How to upgrade when not in...
Last post by Archangel - April 12, 2024, 09:04:31 AM
From my experience, DLCs must be the same version of the game. So you have to redownload each part (core game and each DLC).
#76
General Discussion / Favorites, Recommendations, an...
Last post by stevediaz - April 12, 2024, 03:56:39 AM
Hello

Let's discuss favorite RimWorld mods and why you love them.
Recommendations for must-have mods that significantly enrich the RimWorld experience.
Any hidden gems or underrated mods that deserve more recognition.
Tips for mod compatibility, load order optimization, and troubleshooting common modding issues.
Whether you're a modding aficionado with a carefully curated mod list or someone new to the world of RimWorld mods seeking recommendations, this is the perfect place to discover new mods, share your favorites, and learn from fellow players.

So, fellow colonists, what are your top RimWorld mods? Share your picks and let's embark on a modding adventure together!

Looking forward to hearing your mod recommendations!

thank you

#77
Support / How to upgrade when not in Ste...
Last post by auerland - April 12, 2024, 03:50:19 AM
Hi, I have bought RimWord and all its DLCs directly from you and I have access to the downloads through the corresponding SendOwl links. Now my question: when a new version of RimWorld comes out can I redownload the main game only or do I have to redownload all DLCs too? In general: what is the most efficient way of upgrading RimWorld when not using Steam?
#78
General Discussion / Lets Vote what mod should be i...
Last post by WingNova - April 11, 2024, 09:49:09 PM
With the update of 1.5 Anomaly And the adding of Wall Lights being made into the base game when it was a mod. It got me thinking What Mod I would want to see in the base game. So i want everyone to vote what they think What ONE mod would they would like to see in the base game.Mine is:

Mod:Pick Up And Haul ;D

Why: Moving objects becomes so much more better and just a better QOL improvment.
#79
Creative Rewards / Re: Is my name valid if I am n...
Last post by lucas59356 - April 11, 2024, 08:18:21 PM
It would be cool if all characters with that name appeared with black hair and sunglasses, or as a name more common for the man in black.
#80
Unfinished / Re: [1.4-1.5] (WIP) Red Horse ...
Last post by Chicken Plucker - April 11, 2024, 06:31:29 PM
Progress Report: Gruppa Krovi



Coded the KV-2 Walker today and Stalnoy Soldier. Some finalizing with sounds and description needed, along with Stalnoy's weapon system since it currently only has a flak cannon.

TO-DO:
- Finish multicam balaclava
- Finish Edge Tactical shooting glasses
- Finish all display textures
- Code headgear
- Code webbing
- Code armors
- Code juggernaut set

- Replace pawntype apparel
- Replace pawntype weapons
- Code pawnkinds - (In progress)

- Code "Volkov"
- Code backstories
- Code traderkinds
- Code enlistment benefits
- Mech sound effects for weapons
- Mech sound design
- Mech projectile textures
- Code the mechs

- Clean up all descriptions
- About.xml cleanup



"Volkov" test. He's always got this outfit and this beard, but they're different body doubles with different names and backstories.



The KV-2 Mech was fun to balance, had to make it weaker than peace walker but still a deadly main battle tank against pawns.

Here's the list of its weapons:
- 152mm Howitzer Cannon
- "Kroha" launcher
- DShK 1938 machine gun



Stalnoy Soldier has the following weapon:
- Flak Cannon

I've set it as a melee pawn at the moment but I think it needs a different set of weapons.



Mods to be affected:
- MSF Faction will have their "flyoverhead" effect for the weapon systems removed to allow attacks inside mountains
- Rimmu-Nation 2 Security DShK volume to be lowered
- Rimmu-Nation 2 Clothing GORKA clothing drawsize for display to be increased.

I think this will be ready Friday, today is just not a good day to try and force a release seeing as the mod needs a lot more work in terms of bug fixing and balancing. I also have very little time during the workdays to get this done, so unfortunately good things have to wait.

See you all tomorrow with a release.