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 91 
 on: January 12, 2021, 10:43:10 PM 
Started by Katzbalger - Last post by SeminarCaviar
Share your work!

 92 
 on: January 12, 2021, 10:42:02 PM 
Started by Cozarkian - Last post by SeminarCaviar
But don't forget to remove it later, or you will have ultra large log files.
And maybe add your modname to the message, so someone else can identify later if you forget them ! :-)
I agree, having large log files isn't good.

 93 
 on: January 12, 2021, 10:40:07 PM 
Started by Jandof - Last post by SeminarCaviar
Nice trolling there, but let's pretend you're actually serious for a moment.

Rimworld arguably still has its fair number of issues, but the one you mention is definitely not one of them. The developer has proven times and again that he is willing to listen to his community, taking the best (for the game), and leaving the rest to mods within a well-documented and robust open-ended engine. If you don't like something, mod it out or change it for what you think it should be. There are already plenty of mods to be found on the Steam Workshop or on these very forums that allow the "parametrization" that you describe.

Keep in mind that this game has features like cannibalism, organ harvesting, drug usage, teen soldiers and other nowhere near "politically correct" shenanigans. If you're already horrified by the thought that the "sexual life" or identity of virtual pixels moving on your computer screen in a years old video-game could not match your RL expectations, I'm afraid to tell you that this game is probably just not for you.

Now about the particular incident that you mention, keep searching on Reddit. AFAIK, Tynan replied to the accusations a long time ago. In any case, the argument was (and still is) preposterous. If anyone believes that a game developer has to embrace whatever appears in one of their games, like someone working on a first person shooter hiding a compulsive murderer in RL for example, then this someone really needs to have some of their priorities checked.

Finally, FWIW, I've witnessed Tynan donating and contributing to "social causes" more than you probably ever will in your lifetime. Just go bother another gaming community already.
Just don't pretend what a waste of time.

 94 
 on: January 12, 2021, 10:38:33 PM 
Started by venqu - Last post by SeminarCaviar
I hope not.

 95 
 on: January 12, 2021, 08:15:27 PM 
Started by historic_os - Last post by historic_os
Updated to 1.2
No actual changes made to the mod.

 96 
 on: January 12, 2021, 05:06:01 PM 
Started by Alistaire - Last post by Alistaire



Rimfire v2.6 for Release 1.1+ released!

Rimfire was updated to Release 1.2, which appears to work perfectly with Release 1.1 as well. Mainly, the assemblies had to be recompiled for 1.2 and some references to C# classes that no longer exist had to be removed. I also updated some of the /patches/ files to include 1.1/1.2 mods into the gun selection menu.

As always, enjoy the update!
~ Alistaire

 97 
 on: January 12, 2021, 03:59:22 PM 
Started by balramdau94 - Last post by Jimyoda
Try reading the user-created gameplay guides on the official wiki.
https://rimworldwiki.com/wiki/Guides
Read the Progression guides and then whatever else you're having trouble with... Combat, Construction, Food Production.

Be aware that even if you lose all of your colonists, you may to choose to keep playing and after a short time someone will join your colony. Any structures that your first colonists built will be a head start for the new colonists. RimWorld is meant to be a story, and any playthrough could actually be about a group of settlers that encountered a previous colony that didn't make it.

 98 
 on: January 12, 2021, 03:21:25 PM 
Started by Lunatico9 - Last post by Stonenimrod
Ciao ragazzi, ho aggiornato la traduzione, finalmente molta roba di royalty è stata tradotta, ma ho visto che mi arrivano ancora parecchie quest in tedesco (forse sarebbe stato meglio usare la base in inglese, comunque), che parte devo andare a toccare se volessi sistemarle?

Ciao Kaiser, si mi dispiace. Ho preso la versione tedesca perche non ho trovato una versione inglese compatta, comunque sono solo pochi files ancora da modificare. I files da tradurre (da tedesco a italiano) li puoi trovare su GitHub, nella Issue https://github.com/Ludeon/RimWorld-it/issues/96.
Le cartelle da tradurre attualmente rimangono:
 - Royalty/DefInjected/QuestScriptDef  (a partire dal file Script_Hospitality_Refugee)
 - Royalty/DefInjected/ThingDef (a partire dal file Buildings_Mech_Spawners)
 - Royalty/Keyed (alcuni files da tradurre, elencati nella Issue)
Alla fine ci saranno da fare le cartelle della RulePack (quelle per i Log), soprattuto da aggiustare per il genere maschile/femminile/neutro.
Buona serata

 99 
 on: January 12, 2021, 03:07:56 PM 
Started by ddbrown30 - Last post by ddbrown30
You are the most infuriating fucking person I have ever dealt with in a forum. Get fucked.

 100 
 on: January 12, 2021, 12:37:47 PM 
Started by Eidine - Last post by Eidine
plain rimworld, no mods.
savefile: https://www.dropbox.com/s/nxqh5okd5yzszys/Rescue%20Shuttle.rws?dl=0

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