Recent posts

#91
General Discussion / Re: I crash when I enter the g...
Last post by Locklear - April 27, 2023, 05:16:13 PM
My guess is you have incompatible mods and it's causing the game to crash. Can try disabling 10 at a time until the game boots normally, and you can whittle it down from there.
#92
General Discussion / What do the different color sk...
Last post by Locklear - April 27, 2023, 05:14:40 PM
Just picked up Biotech DLC and noticed that sometimes the skill bars in the pawn's Bio tab will be orange, yellow, or green. Anyone know why?

Edit: Nevermind I figured it out. If anyone else is wondering, it means the pawn has Xenogenes that alter their skill.
#93
General Discussion / I crash when I enter the game ...
Last post by fluidastronaut - April 27, 2023, 10:21:07 AM
I have 16gb ram and an average graphics card, but the game crashes when trying to enter with more than 100 mods, sometimes it closes directly and sometimes it closes with unity error


I would appreciate your help
#94
Mods / [Mod Request] Egg Clutches
Last post by Moriachik - April 26, 2023, 10:16:36 PM
Animals that lay fertilised eggs usually lay more than one - they lay a clutch of them. I'd love to have a parasaur family!

Thanks :)
#95
Support / No audio - Mac
Last post by Skepy - April 26, 2023, 03:23:52 PM
Hello,

I do not have any sound when I play the game.

Tried to search for a fix but nothing found.
Yes I've checked my audio. All other apps works just this one does not.

Is there anyone who can assist me here?

Apple M1 Max, 13.3.1 Venture
#96
Mods / Re: [Mod Request] Automation o...
Last post by zahttyuy - April 25, 2023, 05:40:36 AM
Quote from: Senacharim on June 04, 2022, 12:12:02 AMI found this when googling around for exactly the same thing.

Alas, no joy (yet).  I remember a feature 2048 cupcakes like this for magic psycasts in Warcraft II back in 1999, so I know it's possible.

Hopefully somebody will get such a mod (or game feature, wink?) done up.
I am in awe of the author's research skills. The information presented in this article is both fascinating and informative.
#97
Mod bugs / Unity Engine Texture 2D missin...
Last post by Saehlos - April 23, 2023, 11:29:57 PM
Hello All

Apparently my game cannot find the texture for vanilla hives. When I tried to spawn one with dev mode there was no display of the object, and it won't spawn insectoids or anything else.

The entity of a hive was there, I can destroy it with dev mode explosions and it drops insect jelly, otherwise it just spams my log with null reference, which I assumed to be a bug derived from missing the texture.

I checked the def files and the hive def is there. However, there seemed to be no folder containing the hive texture, or any texture at all really. I have downloaded the official texture from the art forum Tynan posted, but I have no idea where to put the texture.

My save is heavily modded, I couldn't figure out which mod is causing the problem.

Attached is the error log, there were other error logs but they didn't appear to have an association to my problem here.


Could not load UnityEngine.Texture2D at Things/Building/Natural/Hive in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__349_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()







Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.GlobalTextureAtlasManager.TryInsertStatic (Verse.TextureAtlasGroup group, UnityEngine.Texture2D texture, UnityEngine.Texture2D mask) [0x00000] in <1dad40360e2d4f48bd9e4b385d72f9eb>:0
  at Verse.Graphic_Single.TryInsertIntoAtlas (Verse.TextureAtlasGroup groupKey) [0x00036] in <1dad40360e2d4f48bd9e4b385d72f9eb>:0
  at Verse.ThingDef.<PostLoad>b__349_0 () [0x00043] in <1dad40360e2d4f48bd9e4b385d72f9eb>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <1dad40360e2d4f48bd9e4b385d72f9eb>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
#98
Unfinished / Re: [1.4] (WIP) Red Horse ²
Last post by Chicken Plucker - April 23, 2023, 08:41:59 PM
1.4 Updates: Google Drive Link


RH2 Factions
  • Rangers
  • Task Force 141
  • V.O.I.D.
  • Bounty Hunters
  • Utilitarian

Changes:
- New description for factions and certain items etc.
- Fixes for VOID:
+ Faction description and certain creature descriptions improved
+ Fixed Nerotonin-4b typo in description (FINALLY)
+ VOID implant buff
+ Mutant meat recolored, mutant meat eaten debuff nerf
+ Fixes to prisoner demand incident causing a wild lag spike by temporarily disabling psychic drone alongside this event. Bug was vanilla sided.
+ Various fixes to reported issues
+ Voidtech liver when removed now spawns Voidtech Liver, not Kidney. (This one is hotfixed into google drive since initial upload did not have it)

Uncle Boris' Brainwash Chair
- Fixes for wildmen/wildwomen
- More traits
- Misc fixes for teenagers



Quote from: Skynert on April 21, 2023, 04:28:08 AMWoo. There was long time since I've been here. Time to go back to the Rim

Good to see you again bro! Welcome back. Wish you returned with more new stuff available, sadly still busy.

How ya been?!



Guys I'm off to a very very busy month. I'm away at work for a while. It's also Dead Frontier's anniversary so what little time I'll have will be spent enjoying that game again with the event, I'll then bring back some new things for VOID later as inspiration.

I'm so stressed, I am trying to juggle so many things at once so I need a break from modding real quick for a breather. I'll post updates when I can guys, but this is me going radio silent for a month or so till I can get a breather. Work is ramping up due to more and more rsponsibilities being handed to me.
#99
Mods / Re: [MOD REQUEST] under normal...
Last post by vincentlnalls - April 23, 2023, 01:14:42 PM
Several mods are available to automate these basic tasks, Achtung, AllowDeadMansApparel, Rimworld Search Agency are one of them, these can reduce the need for constant management of pawns.
Keep in mind no mod can completely eliminate the need for player input manually some degree of manual management always will be needed to survival of your colony.

Thanks
#100
Mods / Re: Having issues getting my f...
Last post by vincentlnalls - April 23, 2023, 01:08:00 PM
If the "Bloodfeed" ability is defined to only target humans in its "verbProperties" section, then your patch code won't be enough to make it work on animals.. You would need to modify the "verbProperties" section as well to include animals as target..