Next update?

Started by Bobthefarmer1, December 30, 2013, 06:55:50 PM

Previous topic - Next topic

Bobthefarmer1

When is the next update going to be out of curiosity?

palandus

Which answer do you prefer:

Short Answer: Soon (TM)

Long Answer: No one knows until Tynan posts something about it. The last time he mentioned it was that it would be sometime in January 2014. Other than that, can't help you.

Coenmcj

Sometime in 2014 is a safe bet to assume.
Moderator on discord.gg/rimworld come join us! We don't bite

Semmy

I doubt it will take long.
There is a nice list of things to come in the next update.
Because of the holidays its going a bit slower family blablabla d-;

But i know that tynan is working hard on some much anticipated features.
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

kymlaar

Quote from: Semmy on December 31, 2013, 04:31:41 AM
I doubt it will take long.
There is a nice list of things to come in the next update.
Because of the holidays its going a bit slower family blablabla d-;

But i know that tynan is working hard on some much anticipated features.

Any hints as to those things and features?  I'm drooling a bit just waiting for it.  :D

Semmy

Well i don't know if its my place to tell about them (-;
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

Tynan

Quote from: kymlaar on January 02, 2014, 04:04:48 PM
Quote from: Semmy on December 31, 2013, 04:31:41 AM
I doubt it will take long.
There is a nice list of things to come in the next update.
Because of the holidays its going a bit slower family blablabla d-;

But i know that tynan is working hard on some much anticipated features.

Any hints as to those things and features?  I'm drooling a bit just waiting for it.  :D

Some modding, though not a complete system. Not sure what exactly will be moddable on the first pass.

Stockpile storage; no more magical StarCraft-style resource pool in the sky. E.g. your food can burn, and you need somewhere to store it.

Complete redo on character graphics.

Storyteller portraits.

Some early snatches of Alistair's sounds.

And, as always, shiny new bugs!
Tynan Sylvester - @TynanSylvester - Tynan's Blog

WMP


kymlaar

Quote from: Tynan on January 02, 2014, 04:21:33 PM
Quote from: kymlaar on January 02, 2014, 04:04:48 PM
Quote from: Semmy on December 31, 2013, 04:31:41 AM
I doubt it will take long.
There is a nice list of things to come in the next update.
Because of the holidays its going a bit slower family blablabla d-;

But i know that tynan is working hard on some much anticipated features.

Any hints as to those things and features?  I'm drooling a bit just waiting for it.  :D

Some modding, though not a complete system. Not sure what exactly will be moddable on the first pass.

Stockpile storage; no more magical StarCraft-style resource pool in the sky. E.g. your food can burn, and you need somewhere to store it.

Complete redo on character graphics.

Storyteller portraits.

Some early snatches of Alistair's sounds.

And, as always, shiny new bugs!

Awesome.  :D  I can't wait.  Thanks for all of your effort!

Coenmcj

Quote from: Tynan on January 02, 2014, 04:21:33 PM
Stockpile storage; no more magical StarCraft-style resource pool in the sky. E.g. your food can burn, and you need somewhere to store it.

Well there goes my whole system for automated trade delivery, now I'll need to actually cart it to a safe location.
Moderator on discord.gg/rimworld come join us! We don't bite

Semmy

Yessss isnt it awsome d-;
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

Col_Jessep

Very good, especially the modding part.
Now for the really important question: How hard will it be to add cats via mod? =3

Planetary Annihilation Imminent

Littica

Quote from: Tynan on January 02, 2014, 04:21:33 PM
Quote from: kymlaar on January 02, 2014, 04:04:48 PM
Quote from: Semmy on December 31, 2013, 04:31:41 AM
I doubt it will take long.
There is a nice list of things to come in the next update.
Because of the holidays its going a bit slower family blablabla d-;

But i know that tynan is working hard on some much anticipated features.

Any hints as to those things and features?  I'm drooling a bit just waiting for it.  :D

Some modding, though not a complete system. Not sure what exactly will be moddable on the first pass.

Stockpile storage; no more magical StarCraft-style resource pool in the sky. E.g. your food can burn, and you need somewhere to store it.

Complete redo on character graphics.

Storyteller portraits.

Some early snatches of Alistair's sounds.

And, as always, shiny new bugs!

Hmm Shiny Bugs, taste like chicken!

Say Ty any chance of a list of whats being worked on for the next update kinda like you did in that post you know kinda like this.


Graphical Updates (Finished)
Sound overhaul Version 1 (Finished)
Custom sountrack (Finished, to be intergrated)
More and mixed Biomes (Being Programmed)
Modding system Interface Mk 1 (Unfinished)
Character Perks System (Unfinished)

Its a nice way to keep us informed and stir up some interest and excitement.

One thing that I just though of was a kind of After Action Report that detales what happened in the colony, and when it happeded, such as buildings built, People recruited, Raiders Killed, Colonists to die and how.

Just a hardcopy of events for the fanfiction writers 8D

Starkiller

#13
Just seen the new portrait for Cassandra Classic it's really amazing and i love it! By the way i have a premonition about a cyber heavy Randy Random; i am right or not?

( Tchey )

I hope the mod support will be good, because the game at the stage mainly lack of content, and even if the upcoming update seems nice, it's not about real content (portraits, sounds... are not really gameplay content).