[A17] Vegetable Garden [8/22/17]

Started by dismar, May 07, 2015, 10:52:34 AM

Previous topic - Next topic

dismar

Quote from: kaptain_kavern on August 27, 2016, 10:08:14 AM
I bet it will still not working well even without the mod at all. This mod doesn't do anything to the fuel generator. In fact this mod doesn't even modify any power building
Yeah it over writes vanilla to add bamboo fuel

kaptain_kavern

#556
Oops i spoke too quickly!  :-X    My bad sorry

Then moving VegGarden to the bottom of mod order should solve this if it came from another mod

dismar

Quote from: sma342 on August 27, 2016, 06:59:37 AM
I tried even to use only your mod and it was still not working well

Are they glowing even without fuel?

Bunkier

no, they only produce power but they looks like those without fuel

dismar


Bunkier

When i place it :


After waiting few seconds:


When i click it:


dismar

sma342 I've fixed this issue in version 5. thanks

biship


dismar

Alpha 15!!
-New Drugs addictions! (tobacco and caffeine)
-Neutro Flowers and Petals to make Neutroamine at the drug lab!
-Categories have been updated! (New pet food, Ingredents, and Plant matters changed)
-Traders no longer conflict with other mods!
-All the new drug policies are in place with many of the garden items!
-Much of the medicial tables items are now on the Drug lab.
-Silage is HERE! Added to the Butchering table and now uses grains from the garden!
-The health drink is now antibiotics and helps you recover faster!
-Many many other bug fixes and Balances!


8/27/16
-Continued to make drug policies
-Neutro Flower and Petals added
-Recipe for Neutroamine created.
-Tobacco addiction added.

8/26/16
-Drug policies changes

8/25/16
-Cooking ingredent category changes
-animal feed category changes
-kiblle recipe reworked
-medical table change to druglab
-health drink changed to antibiotics.
-refactored plant defs folder
-medicine reworked

8/21/16
-Reworked Hediffs system
-Reworked Alcohols


8/20/16
-terain defs updated
-alcohol defs updated.

8/16/16
-Alchol defs updated


8/12/16 Alpha 15 Work begins.
- weed changed into vanilla
- work begins on new drug system
- plant defs updated

dismar


kaptain_kavern


Pillow Fort

https://docs.google.com/spreadsheets/d/1RItZEU_ZERBvGr_7qWpXJSxWEyTEhhCtuOtK_ou1cq0/edit?usp=sharing

nutrition yields a15

notes:
does not take into account further processing.
crops with lower yields may have other benefits not taken into account by the table:

  • spoilage time
  • min/max temperature
  • min skill/fertility

dismar

Quote from: fishbones on August 30, 2016, 04:40:26 AM
https://docs.google.com/spreadsheets/d/1RItZEU_ZERBvGr_7qWpXJSxWEyTEhhCtuOtK_ou1cq0/edit?usp=sharing

nutrition yields a15

notes:
does not take into account further processing.
crops with lower yields may have other benefits not taken into account by the table:

  • spoilage time
  • min/max temperature
  • min skill/fertility

some other things to consider is some of these plants are behind research. and have a sow skill attached. but it is a nice chart

notfood

Hey Dismar, how did you do this?
Quote-Traders no longer conflict with other mods!

dismar

Quote from: notfood on August 30, 2016, 01:16:24 PM
Hey Dismar, how did you do this?
Quote-Traders no longer conflict with other mods!
I deleted the traders folder :)