[A17] Vegetable Garden [8/22/17]

Started by dismar, May 07, 2015, 10:52:34 AM

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dismar

Quote from: chumbaba on October 06, 2016, 12:19:18 AM
I dont believe anyone stores his coffee or tea in a refrigerator
but, okay, do as you like, just wanted to give some feedback

Remember that this is "brewed" coffee/tea not the raw beans or leafs. So yeah it probably would need refrigerator..

kaptain_kavern

#631
Can I be mischievous and say : You need to make a modded Thermos ^^  ;D

A-randy-bica extra strong

chumbaba

#632
Yes :)
As someone totally addicted to coffee, I cant imagine it to drink it cold

edit: after thinking about it...I never build this nutrient paste thingy....maybe a giant coffeeautomat?

Litcube

Was the requirement of fertilizer to perform soil reclamation removed?  My dudes are making garden soil without fertilizer, and I was all like, "no, dudes! You need fertilizer!"  But the dudes kept on making that garden soil.

dismar

That is coming very soon! Hopefully have a earlier edition out today.

dismar

So.... Bunch of ppl spying on me and knowing I've been coding a lot of new things into my mod.

Tonight I'm putting up a early release of my next version. Still some Balances and Research to add here and there. And probably be lots of bugs not found.
Big things added was Food Preservation for Early and Mid game techs.

-Canning Machine the makes Canned Food and Meals. "Powered" by Steel and uses Nutrition recipe for balance.
-Prep Table has Pickle Veg's and Salt-Cured Meats for tribals.
-Salt is a common mined mineral.


MAY NOT BE SAVE SAFE. Always delete older versions before adding new mod.
Download Preview Copy
Not available on steam

Change Log!

10/6
- pickled veg recipe finally working.
- soil research balanced

10/5
- canning machine added
- can meat and veg added
- can meal added to new table

10/3
- pickled veg and salt cured meats added
- recipes added to the prep table

10/1
- fertilizer added to soil req.s
- compost bin added

9/26/16
- More guides added.
- Campfire recipes added.
- Whiz added to drinks.
- Minor recipes tweeks.
- coconut milk added to many recipes.

9/25/16
- Guide / description worked on.
- Aloe updated. Last for a lot longer
- Cheese updated. Lasts many seasons now
- Silage tweeked.

9/15/16
- Icecream machine removed. Sweets table added
- Artwork for some tables updated.
- Work on fertilizer  begun.

9/9/16
- new prep table (unpowered, slower)
- campfire recipes fixes
- flax tweaks - immune to blight now

9/8/16
- campfire fixes.

9/6/16
- Recipes fixes. Lots of names added to drinks
- Bugs fixes.

9/4/16
- Lot of balances and bug fixes

9/1/16
-workgivers labels updated
-research text fixed

kaptain_kavern

Man this look quite awesome.

Congratz on the big update and thanks for your work.

Cheers  ;D

lazuli42

The new update looks good! I was wondering, though, if you plan on updating the brew table recipes so that they use the new fermentation system introduced in A15. As it is now making any of the modded drinks is way faster than making beer.

dismar

Quote from: lazuli42 on October 07, 2016, 09:46:53 AM
The new update looks good! I was wondering, though, if you plan on updating the brew table recipes so that they use the new fermentation system introduced in A15. As it is now making any of the modded drinks is way faster than making beer.

Fermentation is hard coded to beer only. Already looked into it  :)

kaptain_kavern

Quote from: dismar on October 07, 2016, 09:55:06 AM
Fermentation is hard coded to beer only. Already looked into it  :)
Yep. I can't find a way too reuse it for something else either

Was secretly hopping you'll find out something though  ;D I'm stuck too :p

luksi

Might be a dumb question, but how do I make neutroamine with the neutro flower petals? Haven't found it in any table.

zmadz

love it so far, been wondering if you can implemented the crate for drinks system that cupro had love that bulk brewing but i don't like the extra copper,quartz and alloys that come with cupro core

Culise

Quote from: luksi on October 07, 2016, 01:25:58 PM
Might be a dumb question, but how do I make neutroamine with the neutro flower petals? Haven't found it in any table.
Neutroamine should be made at a drug lab from those neutro flower petals.  10 petals are required per vial, and your worker needs skill in both medicine (6) and crafting (3).  You will also require research to be completed on Medicine Production, without which you would have no use for neutroamines in either event.

duduluu

Hello, dismar!
I had translated you mods to Chinese at the version A13 before.
Could you allow add the language data to your mods?
So that player those subscribe you steam workshop can use your mod in Chinese.
If it's ok, tell me your email by messege, I'd be grateful to you!
RimTrans translation tool for RimWorld
RimWorld-English original text for translating RimWorld
RimWorld-zh.com my translation team website

dismar

Quote from: duduluu on October 08, 2016, 10:15:33 AM
Hello, dismar!
I had translated you mods to Chinese at the version A13 before.
Could you allow add the language data to your mods?
So that player those subscribe you steam workshop can use your mod in Chinese.
If it's ok, tell me your email by messege, I'd be grateful to you!

If you want your translation files added to the main mod. You can private msg me a drop box (or like services) link and i am more then happy to add and credit your work!