[1.3] [KV] Trading Spot [ModSync RW]

Started by Kiame, June 16, 2017, 11:23:10 PM

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Kiame

Trading Spot - Control Where Traders Loiter


Direct Download:
1.3

A17
B18
B19
1.0

Use ModSync RW to know if/when there's an update

Steam

GitHub Page: https://github.com/KiameV/rimworld-tradingspot/


Thank you to the translators!
-Ɲơɴɑɱɛ for German
-MossieuLeblanc for French
-Proxyer for Japanese
-Arex for Russian
-Fodnjs0811 for Korean
-adam0310 for Polish


What this mod is:
Tired of traders parking themselves right outside your base...you know...between your turrets and the raiders?  Tired of the faction hits because of this simple mistake?  Tired of traders tromping around in places you don't want them to be?

Now you can control where traders stop when they visit your colony. Simply throw down your hand dandy Trading Spot and blamo!  YOU are in control!

It works just like the party spot, except the party is a trade caravan.

Trading Spot is in the Architecture menu under Misc

Known Issues:
If you place the spot in a completely inaccessible location, the caravan tends to freak out.


Like my mods? Consider supporting me!






BlackSmokeDMax

Thanks for bringing back another!

AngleWyrm

Yay, I've been missing a place to park them

My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

Dodging Rain

Similar to caravan spot, this should be made vanilla.

kaptain_kavern


faltonico

#5
Quote from: Dodging Rain on June 17, 2017, 01:33:59 AM
Similar to caravan spot, this should be made vanilla.
Probably will never happen because:
This can be exploited yada yada yada... The Ai is too stupid to realize they are being exploited yada yada... Why bother changing the current situation if it works (and can generate more drama) yada yada yada. And more yada yadas similar to those.

Edit: realized =/= realize

SpaceDorf

I just park my thank you in this Spot over here :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

maculator

In the german translation is a small misstake:
   <TradingSpot.AlreadyOnMap>Nur ein Handelsplatz auf der Karte erlaubt. Der alte Handelsplatz wurde entfernt.</TradingSpot.AlreadyOnMap>
this would be correct.
It's "ein instead of "einen".

And the "an der" in <TradingSpot.description>Bestimmt eine Stelle, an der Händler stoppen werden, wenn sie deine Kolonie besuchen.</TradingSpot.description> was a "wo" before, wich was not the best german.

Kiame

Adding French Translation. Thanks MossieuLeblanc!

werty112

Direct Github download dosen't work
That moment when you get oneshotted from first shot by first raider that had 0.2% acc

Kiame

oops. Thanks for telling me, it's fixed now

nmid

```Could not find a type named TradingSpot.TradingSpot
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
```

Found this error message while loading this mod.
Any idea what I can do to solve it?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

CannibarRechter

Looks like the dll is missing to me
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

Kiame

#13
Quote from: nmid on October 05, 2017, 05:00:04 PM
```Could not find a type named TradingSpot.TradingSpot
...
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
```

Found this error message while loading this mod.
Any idea what I can do to solve it?

DId you use the direct download link: https://github.com/KiameV/rimworld-tradingspot/releases/download/20170928/TradingSpot.zip
?

Do not download the repo as that does not contain the dll, just the source. Go to the TradingSpot directory and see if there's a Source folder. If there is, that's the wrong download.

Angelix

Can you include "visitors" to spot?