[1.3] Miscellaneous w MAI+Robots

Started by Haplo, May 16, 2014, 05:54:01 AM

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MioCid

EVA, is that you? (wall-e)

Great job bro, i really like your robot <3

forsaken1111

Quote from: Haplo on June 15, 2014, 04:50:12 PM
So, here is my latest project. I present to you: MAI, the mobile AI.
She is a customizable AI, which can support your colony.
Sounds interesting. What all can she do?

Can she manage power to devices, turning off lights when colonists are not in rooms? :P

mrofa

All i do is clutter all around.

Haplo

Quote from: mrofa on June 16, 2014, 12:45:14 PM
Its a hmm researchable/craftable colonist.
Yeah, what he said ;D

Mai is, hmm... a metal colonist with as much (or as less) possible work-options, as you are willing to do your research BEFORE building and activating her.
If you activate 'Mai' as soon as you've researched the basics, she will have the abbilities to haul and fight fires, but nothing else..
Later, if you've researched e.g. AI: combat tactics, your 'Mai 2' can help you, when an enemy tries to kill you.
But 'Mai' will always be a full time hauler.. :)

forsaken1111

Ah, like a full android colonist! very nice, sounds interesting.

nmid

I'm a little confused with the internal structure of your latest mod version.

I had your Misc Hi Res mod on my existing map and want to maintain that file structure to avoid any map crashes.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

mrofa

Hi res is just a diffrent textures, it will not make anything to crash
All i do is clutter all around.

jefftan

Mai,cool!  Is she the very only Mai or I can build as many Mais as I want?

mrofa

All i do is clutter all around.

nmid

But your existing zip v145 doesn't have the same folder structure as v141..
\Mods\Miscellaneous_HiRes\About\*.*
\Mods\Miscellaneous_HiRes\Assemblies\*.*
\Mods\Miscellaneous_HiRes\Defs\*.*
\Mods\Miscellaneous_HiRes\Source\*.*
\Mods\Miscellaneous_HiRes\Textures\*.*

while v145 has
\Mods\Miscellaneous_Source\AI_Pawn\*.*
\Mods\Miscellaneous_Source\Building_Storage_NanoStorage.cs
\Mods\Miscellaneous_Source\LockableDoor.cs
\Mods\Miscellaneous_Source\PawnScanner.cs
\Mods\Miscellaneous_Source\ThingDef_PawnScanner.cs
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

mrofa

My bad then :p
You need to wait for haplo then to sort it out.
But basicly hi-res is just a diffrence between 2 textures so you can go into texture folder delet the normal one and copy in the hires ones and rename them to them to the ones that was there before.
All i do is clutter all around.

nmid

So I just place your current files (including the AI folder) into the source folder?
mods/Miscellaneous(ur mod)/source/___files here____
or do I place the entire thing into the mods folder directly?
mods/Miscellaneous(ur mod)/___files here____

I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

mrofa

Its not my mod mate :D
Anyways stupid me just got to me what you wanted to do :D
Turn off old version of the mod in game  and then turn on new version.
1.4.6 is all that you had in old versions of the mod + Mai + some fixes.
All i do is clutter all around.

nmid

lol, my bad. I got confused between you and Haplo :p.
Anyways, good to know that I won't crash my map by simply moving to the new version..

1.4.6 now.. which came out while we were talking, hahaha.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

jefftan

Quote from: mrofa on June 17, 2014, 03:56:45 AM
You can build as many as you like
Awesome! "Move your way!Mai army is coming!!!hahaha"