[1.2,1.1,1.0] Equiums Storyteller Work SILENT RAIDS

Started by hauvega, November 25, 2017, 09:15:05 PM

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hauvega

Updated to ver 1_6.   Trying to stay with the core changes.

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hauvega


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Lucky_D20

Quote from: hauvega on December 04, 2017, 12:04:19 PM
I am planning another version of the mod that reflects the storyline the original author wanted.  I took the original mod fixed it to work and started adding stuff to it.  Learning to xml modding by studying and fixing broken mods.
Holy shit! I've been doing the same thing. Have you started to touch C#inese yet?

hauvega

I have not touch it yet.  I really like to keep the mod simple.  Use the K.I.S.S. (keep it simple stupid) method.

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Lucky_D20

Quote from: hauvega on July 05, 2018, 12:13:06 PM
I have not touch it yet.  I really like to keep the mod simple.  Use the K.I.S.S. (keep it simple stupid) method.
I was just asking in general.

hauvega

Updated to v1_10.  Messing with various things.

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hauvega


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hauvega

Changes in alien framework requires changes in mod.  Some new changes.

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hauvega

Did a new update.  v1_13.  Playing with faction numbers.  Framework updates.  And the most famous of them all 1.0 or 0.19?  The insanity continues..

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Karllawrenz

Is there a Combat Extended patch for this?

hauvega


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hauvega


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hauvega


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Tsunamy

Hope to see RBSE soon, that's the only thing keeping me from using this. It looks great.

hauvega


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