[Mod Request] Balancing wealth and raids

Started by BLACK_FR, September 25, 2018, 11:43:06 AM

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BLACK_FR

In this topic in general discussion https://ludeon.com/forums/index.php?topic=45664.0 and in this topic in suggestion https://ludeon.com/forums/index.php?topic=45723.0 I pointed out to several weaknesses of current balance and how it can be taken advantage of. Using good play you can make game on hardest possible difficulty (merciless naked brutality with no good events and pawn with no skills) so easy that it has no real challenge. 1.0 is realesed so this screwed balance will remain screwed. Let's change that!
I don't know how to make those changes myself, but I know what changes are needed and where excatly in code they will be located. So I ask for cooperation from someone who can make this mod happen - I'm ready to provide all the information and make testing.
List of proposed balance changes:
1. We need to rework wealth system: make minimum wealth threshold be dependent on diffuculty, make efficiency of most items be dependent on their health and for those items where health is not important make their wealth not dependent on health too, make ancient ruin floors claimable.
2. We have raid strength system that is based on wealth. We need raid strength system that is based on time. I can provide necessary numbers but I don't know how to implement them. You should choose what system will be used at the start of the game.
3. We need an option to add raid strength based on research. This change is not crucial.

I hope that someone will help to make this mod possible. Balance is very important.
Guide to mastery of the game - https://ludeon.com/forums/index.php?topic=46290
If you have idea how make merciless naked brutality run more challenging and fun - tell me

BLACK_FR

I'm ready to provide all necessary numbers.
Guide to mastery of the game - https://ludeon.com/forums/index.php?topic=46290
If you have idea how make merciless naked brutality run more challenging and fun - tell me