[B18] Nature's Pretty Sweet: Weather and Environment Mod

Started by tkkntkkn, November 25, 2017, 06:15:29 PM

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Sleeeper

It resets config every game launch and pops up a message that it's updated.

Kramoliun

Quote from: Karllawrenz on September 13, 2018, 10:15:31 PM
the mod has been updated
http://www.kamicomics.com/mods/tkkn-natures-pretty-sweet/
Im having a small problem involving the mod Advanced biomes, it doesnt match by the look, there will be any patches for it?
Alea Jacta Est.

Vehicular_Zombicide

#123
This mod causes an error whenever I try to start a new game. Instead of generating a world map, it simply throws an error and returns to the "Create World" menu. The only mods I'm running are HugsLibs, JecsTools, and Nature's Pretty Sweet in that order, so it can't be due to a conflict with any other mods. I'm playing Rimworld 1.0 with the updated version of this mod.

Here's the log files from the error it returns every time I try to generate a map.

https://gist.github.com/HugsLibRecordKeeper/0798e1888d53d997c7cd6e6cc4af8f08

I really want to play with this mod, but this error makes it completely impossible to play at all with this mod installed. Do you have any clue what's going on here?

tsmt1001

Looks like with this mod it fails to generate a map every now and then. It seems to be related to desert environments and weather.

I uploaded debug log here, maybe someone can figure it out. But basically, as that tile is generated, this message is logged multiple times:

Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.ExitMapGrid.GetCellBool (int) <0x0005f>
at Verse.CellBoolDrawer.RegenerateMesh () <0x00272>
at Verse.CellBoolDrawer.ActuallyDraw () <0x00028>
at Verse.CellBoolDrawer.CellBoolDrawerUpdate () <0x00027>
at Verse.ExitMapGrid.ExitMapGridUpdate () <0x00079>
at (wrapper dynamic-method) RimWorld.MapInterface.MapInterfaceUpdate_Patch2 (object) <0x00120>
at RimWorld.UIRoot_Play.UIRootUpdate () <0x0007a>

NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.WeatherManager.DrawAllWeather () [0x00000] in <filename unknown>:0
  at Verse.CameraDriver.OnPreCull () [0x00000] in <filename unknown>:0

https://gist.github.com/HugsLibRecordKeeper/d6c821e91750a981f38e70c5aba5ae5d

Adding: this may have something to do with desert environment. When I had a colony in a forest, most of my quest destinations were in a forest of some type, and I have not encountered this issue at all. But when I had a colony in a desert or on the edge of it, and my quests were also mostly in the desert, I've seen this bug over and over.

I really love this mod and I hope this will get fixed.

Kaelen Mosar

Hello there World,

i know this mod is kinda dead.

Anyone planning to take it over? :D

Canute

Because the modauthor never used the the forum much anyway.
But you can find his steam releases at some other websites like
https://rimworldbase.com/natures-pretty-sweet-mod/

MZ

Im wondering if its a bug that all the grass and bushes stay alive in the winter? I feel like this never happened in vanilla game, and its a huge change in mechanics, since animals are able to graze even through the cold days.

LWM

No, in vanilla game, you can still harvest berries from wild berry bushes.  I think plants just stick around in vanilla, dormant?