[(Modded)Error when generating world] solved

Started by E-102, March 17, 2019, 08:42:15 AM

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E-102

When I try to generate world I get a list of errors and then it brings me back to the generate world screen. I've removed all the mods and then it worked so one of my mods are erroring up I've started to remove each mod one by one by it's taking me an age. If someone could tell me what the error means or point me in the general direction of what might be giving the error, whether it's world generation or pawn generation or something wrong with the mechanics? I know I've got the mod order right though because I used a massive public working mod list order to order it. I've also tried to used Rimworld Conflict Checker but it doesn't worl for my .exe bcause It's named Rimworld2150Win64.exe and it wants the exe to be without the 2150 part. In the mean time I'll keep removing mods one by one and keep you updated but at his rate I'll be done in a few days... If anyone could give me any advice I'd really appreciate it.

When I start the game I only get one error of:
Exception from asynchronous event: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
  at Replace_Stuff.ThingDefGenerator_ReplaceFrame.NewReplaceFrameDef_Thing (Verse.ThingDef def) [0x00000] in <filename unknown>:0
  at Replace_Stuff.ThingDefGenerator_ReplaceFrame+<ImpliedReplaceFrameDefs>d__4.MoveNext () [0x00000] in <filename unknown>:0
  at Replace_Stuff.ThingDefGenerator_ReplaceFrame.AddReplaceFrames (Boolean addShortHash) [0x00000] in <filename unknown>:0
  at Replace_Stuff.Mod+ModStartup+<>c.<.cctor>b__0_0 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Here's the github error report: https://git.io/fjvZl

XX|EBY|XX

I've been having the same issue I've searched on Youtube and the Ludeon forums and have yet to find an answer to this

E-102

Quote from: XX|EBY|XX on March 17, 2019, 09:33:07 AM
I've been having the same issue I've searched on Youtube and the Ludeon forums and have yet to find an answer to this
I've literally been searching for the past 3 days and still no luck. I think my best bet is to either edit RCC to allow the use of Rimworld2150Win64.exe files or just add the mods one by one using this https://steamcommunity.com/sharedfiles/filedetails/?id=1652253260
I'm not sure how up to date it is though. What exactly do you do to get the error. What mods do you have? Maybe we can see mods we both have to narrow it down

XX|EBY|XX

I found the solution which was rather simple now that i look at it in my case i assume at least unless my accidental genius fixed it but what i believe it was caused by using misc. robots misc. robots ++ which were a few of the new mods I've recently installed i also re order a few other robot mods i downloaded at it seemed to do the trick. I don't know if this will help solve your problem but if it doesn't i hope it can help someone else out
hugs libs
misc. robots
misc. robots ++
base robots
base robots expansion
arctic se cleaning bot