Beta ideas; Pets, Children, Temps, Windows, Power, and more.

Started by TheNewTeddy, February 05, 2015, 09:45:51 AM

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TheNewTeddy

Pets:
Cats, Dogs, and ____ (some alien thing)

Each would be able to do something. Dogs could help with hunting, while a Cat could sleep with you all night and up your mood. The exact "what they can do" can be determined later.

Perhaps you could simply domesticate existing animals, rather than adding new ones to the game.



Children:
Until they are of the age 15, they'd be pretty useless. The good thing is you could accelerate their growth



Temps:
I notice that all rooms keep the same temp. Fine for alpha, and maybe even beta, but IMO release should have temp calculated by tile.



Windows:
To let a little light in during daytime.



Power:
As mentioned in another thread, perhaps coal power and nuclear power, and even more.



More!

Wind direction and speed, air flows (even inside)

Multiple coasts (so you could be on an island) and boats

Raids on enemies. Like the old PC/SNES game Utopia, you'd not see it, only the consequences. Chances to steal resources and die.

Battery sizes. Small 1X1 would never overload, but store only a third as much as a regular battery. Large 2X2 could store 3 times as much, but could sometimes ___insert_something_bad

Roof supports, and thin walls. The latter would be very easy to destroy, and would delineate roofed in areas, but would be unable to support a roof. They would cost 1/6th to build. Great for starter bases.

Deep Underground. A dislike for being more than 10 spaces from the original mountain edge. You could still build a base underground, but this would make it a bit more difficult to hide the whole thing underground.



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